GPU-Based Ray Tracing of Splats
Vision, Graphics and Imaging Laboratory (ViGIL), Indian Institute of Technology Bombay, Mumbai, India
18th Pacific Conference on Computer Graphics and Applications (PG), 2010
@article{goradia4gpu,
title={GPU-Based Ray Tracing of Splats},
author={Goradia, R. and Kashyap, S. and Chaudhuri, P. and Chandran, S.},
journal={methods},
volume={4},
number={5},
pages={11},
year={2010}
}
When it comes to rendering models available as points, rather than meshes, splats are a common intermediate internal representation. In this paper we further the state of the art by ray tracing splats to produce expected effects such as reflections, refraction, and shadows. We render complex models at interactive frame rates allowing real time viewpoint, lighting, and material changes. Our system relies on efficient techniques of storing and traversing point models on Graphics Processing Units (GPUs).
May 29, 2011 by hgpu