4336

A sparse octree gravitational N-body code that runs entirely on the GPU processor

Jeroen Bedorf, Evghenii Gaburov, Simon Portegies Zwart
Leiden Observatory, Leiden University, P.O. Box 9513, 2300 RA Leiden, The Netherlands
arXiv:1106.1900v1 [astro-ph.IM] (9 Jun 2011)
BibTeX

Download Download (PDF)   View View   Source Source   Source codes Source codes

Package:

1885

views

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in CUDA in the form of a gravitational tree-code which completely runs on the GPU.(The code is publicly available at: http://castle.strw.leidenuniv.nl/software.html) The tree construction and traverse algorithms are portable to many-core devices which have support for CUDA or OpenCL programming languages. The gravitational tree-code outperforms tuned CPU code during the tree-construction and shows a performance improvement of more than a factor 20 overall, resulting in a processing rate of more than 2.8 million particles per second.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us:

contact@hpgu.org