Caustics Mapping: An Image-Space Technique for Real-Time Caustics
School of Computer Science, University of Central Florida, Orlando, FL
IEEE Transactions on Visualization and Computer Graphics, 2007
@article{shah2007caustics,
title={Caustics mapping: An image-space technique for real-time caustics},
author={Shah, M.A. and Konttinen, J. and Pattanaik, S.},
journal={IEEE Transactions on Visualization and Computer Graphics},
pages={272–280},
year={2007},
publisher={Published by the IEEE Computer Society}
}
In this paper, we present a simple and practical technique for real-time rendering of caustics from reflective and refractive objects. Our algorithm, conceptually similar to shadow mapping, consists of two main parts: creation of a caustic map texture, and utilization of the map to render caustics onto nonshiny surfaces. Our approach avoids performing any expensive geometric tests, such as ray-object intersection, and involves no precomputation; both of which are common features in previous work. The algorithm is well suited for the standard rasterization pipeline and runs entirely on the graphics hardware
June 29, 2011 by hgpu