Implementation of stereophonic acoustic echo canceller on nVIDIA GeForce graphics processing unit
Kanazawa University, Kanazawa, Japan
International Symposium on Intelligent Signal Processing and Communication Systems, 2009. ISPACS 2009
@inproceedings{hirano2009implementation,
title={Implementation of stereophonic acoustic echo canceller on nvidia geforce graphics processing unit},
author={Hirano, A. and Nakayama, K.},
booktitle={Intelligent Signal Processing and Communication Systems, 2009. ISPACS 2009. International Symposium on},
pages={303–306},
year={2009},
organization={IEEE}
}
This paper presents an implementation of a stereophonic acoustic echo canceller on nVIDIA GeForce graphics processor and CUDA software development environment. For efficiency, fast shared memory has been used as much as possilbe. A tree adder is introduced to reduce the cost for summing thread outputs up. The performance evaluation results suggest that Even a low-cost GPU’s with a small number of shader processor greatly helps the echo cancellation for low-cost PC-based teleconferencing.
July 10, 2011 by hgpu