Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit
Univ. of West Bohemia, Pilsen
3DTV Conference, 2007
@inproceedings{hanak2007full,
title={Full-parallax hologram synthesis of triangular meshes using a graphical processing unit},
author={Han{‘a}k, I. and Janda, M. and Skala, V.},
booktitle={3DTV Conference, 2007},
pages={1–4},
year={2007},
organization={IEEE}
}
Application of the GPU to the computer generated holography is a topic of research for some time. While the majority of authors aim on performance, we aim on visual aspects. We present a new approach that is capable to synthesise a hologram of a scene described by triangles using the GPU and it is capable to respect a local intensity variation on a surface caused by textures and solve occlusion at the same time.
July 16, 2011 by hgpu