Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit
Univ. of West Bohemia, Pilsen
3DTV Conference, 2007
Application of the GPU to the computer generated holography is a topic of research for some time. While the majority of authors aim on performance, we aim on visual aspects. We present a new approach that is capable to synthesise a hologram of a scene described by triangles using the GPU and it is capable to respect a local intensity variation on a surface caused by textures and solve occlusion at the same time.
July 16, 2011 by hgpu