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Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit

Ivo Hanak, Martin Janda, Vaclav Skala
Univ. of West Bohemia, Pilsen
3DTV Conference, 2007

@inproceedings{hanak2007full,

   title={Full-parallax hologram synthesis of triangular meshes using a graphical processing unit},

   author={Han{‘a}k, I. and Janda, M. and Skala, V.},

   booktitle={3DTV Conference, 2007},

   pages={1–4},

   year={2007},

   organization={IEEE}

}

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Application of the GPU to the computer generated holography is a topic of research for some time. While the majority of authors aim on performance, we aim on visual aspects. We present a new approach that is capable to synthesise a hologram of a scene described by triangles using the GPU and it is capable to respect a local intensity variation on a surface caused by textures and solve occlusion at the same time.
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