Arbitrary dimension Reed-Solomon coding and decoding for extended RAID on GPUs
Department of Computer and Information Sciences, University of Alabama at Birmingham, 1300 University Blvd, Rm 115A, Birmingham, AL 35294-1170
3rd Petascale Data Storage Workshop, 2008. PDSW ’08
@inproceedings{curry2008arbitrary,
title={Arbitrary dimension reed-solomon coding and decoding for extended raid on gpus},
author={Curry, M.L. and Skjellum, A. and Ward, H.L. and Brightwell, R.},
booktitle={Petascale Data Storage Workshop, 2008. PDSW’08. 3rd},
pages={1–3},
year={2008},
organization={IEEE}
}
Reed-Solomon coding is a method of generating arbitrary amounts of checksum information from original data via matrix-vector multiplication in finite fields. Previous work has shown that CPUs are not well-matched to this type of computation, but recent graphical processing units (GPUs) have been shown through a case study to perform this encoding quickly for the 3 + 3 (three data + three parity) case. In order to be utilized in a true RAID-like system, it is important to understand how well this computation can scale in the number of data disks supported. This paper details the performance of a general Reed-Solomon encoding and decoding library that is suitable for use in RAID-like systems. Both generation and recovery are performance-tested and discussed.
July 17, 2011 by hgpu