Implementing LNS using filtering units of GPUs
Department of Computer Science and Engineering, Lehigh University, Bethlehem, PA, USA
IEEE International Conference on Acoustics Speech and Signal Processing (ICASSP), 2010
@inproceedings{arnold2010implementing,
title={Implementing LNS using filtering units of GPUs},
author={Arnold, M. and Collange, S. and Defour, D.},
booktitle={Acoustics Speech and Signal Processing (ICASSP), 2010 IEEE International Conference on},
pages={1542–1545},
year={2010},
organization={IEEE}
}
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
July 17, 2011 by hgpu