4793

Implementing LNS using filtering units of GPUs

Mark Arnold, Sylvain Collange, David Defour
Department of Computer Science and Engineering, Lehigh University, Bethlehem, PA, USA
IEEE International Conference on Acoustics Speech and Signal Processing (ICASSP), 2010

@inproceedings{arnold2010implementing,

   title={Implementing LNS using filtering units of GPUs},

   author={Arnold, M. and Collange, S. and Defour, D.},

   booktitle={Acoustics Speech and Signal Processing (ICASSP), 2010 IEEE International Conference on},

   pages={1542–1545},

   year={2010},

   organization={IEEE}

}

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Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to perform piecewise polynomial evaluations, which helps accelerate LNS computations and can be used in combination with hardware-based transcendental functions.
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