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Computational stereo camera system with programmable control loop

Simon Heinzle, Pierre Greisen, David Gallup, Christine Chen, Daniel Saner, Aljoscha Smolic, Andreas Burg, Wojciech Matusik, Markus Gross
Disney Research Zurich
ACM Transactions on Graphics (TOG), Proceedings of ACM SIGGRAPH 2011, Volume 30 Issue 4, July 2011

@article{heinzle2011computational,

   title={Computational stereo camera system with programmable control loop},

   author={Heinzle, S. and Greisen, P. and Gallup, D. and Chen, C. and Saner, D. and Smolic, A. and Burg, A. and Matusik, W. and Gross, M.},

   journal={ACM Transactions on Graphics (TOG)},

   volume={30},

   number={4},

   pages={94},

   year={2011},

   publisher={ACM}

}

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Stereoscopic 3D has gained significant importance in the entertainment industry. However, production of high quality stereoscopic content is still a challenging art that requires mastering the complex interplay of human perception, 3D display properties, and artistic intent. In this paper, we present a computational stereo camera system that closes the control loop from capture and analysis to automatic adjustment of physical parameters. Intuitive interaction metaphors are developed that replace cumbersome handling of rig parameters using a touch screen interface with 3D visualization. Our system is designed to make stereoscopic 3D production as easy, intuitive, flexible, and reliable as possible. Captured signals are processed and analyzed in real-time on a stream processor. Stereoscopy and user settings define programmable control functionalities, which are executed in real-time on a control processor. Computational power and flexibility is enabled by a dedicated software and hardware architecture. We show that even traditionally difficult shots can be easily captured using our system.
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