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Graphics Processing Units: More Than the Pathway to Realistic Video-Games

Carlos Trujillo, Jorge Garcia-Sucerquia
Facultad de Minas, Universidad Nacional de Colombia, Medellin-Colombia, 050034
Universidad Nacional de Colombia}, 2011

@article{trujillo2011graphics,

   title={GRAPHICS PROCESSING UNITS: MORE THAN THE PATHWAY TO REALISTIC VIDEO-GAMES},

   author={TRUJILLO, C. and GARCIA-SUCERQUIA, J.},

   journal={Dyna},

   volume={168},

   pages={164–172},

   year={2011},

   publisher={Universidad Nacional de Colombia}

}

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The huge video games market has propelled the development of hardware and software focused on making the game environment more realistic. Among such developments are graphics processing units (GPUs). These devices are intended to alleviate the central processing unit (CPU) of the host computer from the computation that creates "life" for video games. The GPUs reach this goal with the use of multiple computation cores operating on a parallel architecture. Such features have made the GPUs attractive for more than the development of video games. In this paper, a brief description ofthe features of compute unified device architecture (CUDA
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