Deep Shadow Maps from Volumetric Data on the GPU

Adam J. Shook
University of Maryland, Baltimore County
University of Maryland, 2011


   title={Deep Shadow Maps from Volumetric Data on the GPU},

   author={Shook, A.J.},



Download Download (PDF)   View View   Source Source   



A method of generating Deep Shadow Maps from a 3D data set is presented. This method uses ray tracing on the GPU to accumulate opacity and store them in a deep shadow map. The deep shadow map is then sampled based on view direction to determine how much light got to a particular fragment. The shadow maps can also be used to cast shadows onto other objects.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2021 hgpu.org

All rights belong to the respective authors

Contact us: