Deep Shadow Maps from Volumetric Data on the GPU
University of Maryland, Baltimore County
University of Maryland, 2011
@article{shook2011deep,
title={Deep Shadow Maps from Volumetric Data on the GPU},
author={Shook, A.J.},
year={2011}
}
A method of generating Deep Shadow Maps from a 3D data set is presented. This method uses ray tracing on the GPU to accumulate opacity and store them in a deep shadow map. The deep shadow map is then sampled based on view direction to determine how much light got to a particular fragment. The shadow maps can also be used to cast shadows onto other objects.
December 30, 2011 by hgpu