Aggregate Gaze Visualization with Real-time Heatmaps
School of Computing, Clemson University
ACM Symposium on Eye Tracking Research & Applications (ETRA), 2012
A GPU implementation is given for real-time visualization of aggregate eye movements (gaze) via heatmaps. Parallelization of the algorithm leads to substantial speedup over its CPU-based implementation and, for the first time, allows real-time rendering of heatmaps atop video. GLSL shader colorization allows the choice of color ramps. Several luminance-based color maps are advocated as alternatives to the popular rainbow color map, considered inappropriate (harmful) for depiction of (relative) gaze distributions.
February 7, 2012 by hgpu