Parallel Surface Reconstruction for Particle-Based Fluids
University of Freiburg, Germany
Computer Graphics Forum, 2012
@inproceedings{akinci2012parallel,
title={Parallel Surface Reconstruction for Particle-Based Fluids},
author={Akinci, G. and Ihmsen, M. and Akinci, N. and Teschner, M.},
booktitle={Computer Graphics Forum},
year={2012},
organization={Wiley Online Library}
}
This paper presents a novel method that improves the efficiency of high-quality surface reconstructions for particle-based fluids using Marching Cubes. By constructing the scalar field only in a narrow band around the surface, the computational complexity and the memory consumption scale with the fluid surface instead of the volume. Furthermore, a parallel implementation of the method is proposed. The presented method works with various scalar field construction approaches. Experiments show that our method reconstructs high-quality surface meshes efficiently even on single-core CPUs. It scales nearly linearly on multi-core CPUs and runs up to fifty times faster on GPUs compared to the original scalar field construction approaches.
April 23, 2012 by hgpu