Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
IRIT – Universite de Toulouse, France
Eurographics Symposium on Rendering (EUROGRAPHICS), 2012
@inproceedings{roccia2012hybrid,
title={Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing},
author={Roccia, J.P. and Paulin, M. and Coustet, C.},
booktitle={Eurographics Symposium on Rendering, Cagliari, Italy},
year={2012}
}
We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only a single computing unit (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast KD-tree construction and traversal.
April 27, 2012 by hgpu