Analytic Visibility on the GPU
Vienna University of Technology, Austria
EUROGRAPHICS, Volume 32, Number 2, 2013
@article{auzinger2013analytic,
title={Analytic Visibility on the GPU},
author={Auzinger, T. and Wimmer, M. and Jescke, S.},
year={2013}
}
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.
January 16, 2013 by hgpu