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Fluid Motion Modelling Using Vortex Particle Method on GPU

Lukasz Roguski, Sebastian Deorowicz
Polish-Japanese Institute of Information Technology
Studia Informatica, Volume 34, Number 1 (110), 2013
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In this paper we present the vortex-in-cell method aimed at graphic processor units. Inviscid fluid model is examined in domain with periodic boundary conditions. The leap-frogging vortex rings simulation results are presented with sample vortex rings collision visualization. At the end the GPU solver performance advantage over CPU solver is presented.
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