GPU Optimized Code for Long Term Simulations of Beam-beam Effects in Colliders
Jefferson Lab, Newport News, VA, USA; Old Dominion University, Norfolk, VA, USA
Proceedings of IPAC2013, Shanghai, China
@article{roblingpu,
title={GPU OPTIMIZED CODE FOR LONG TERM SIMULATIONS OF BEAM-BEAM EFFECTS IN COLLIDERS},
author={Roblin, Y and Morozov, V and Terzic, B and Aturban, M and Ranjan, D and Zubair, M}
}
We report on the development of a new code for long-term simulation of beam-beam effects in particle colliders. The underlying physical model relies on a matrix-based arbitrary-order symplectic particle tracking for beam transport and the Bassetti-Erskine approximation for the beam-beam interaction. The computations are accelerated through a parallel implementation on a hybrid GPU/CPU platform. With the new code, previously computationally prohibitive long-term simulations become tractable. We are planning to use the new code to model the proposed medium-energy electron-ion collider (MEIC) at Jefferson Lab.
June 21, 2013 by hgpu