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Posts

Mar, 26

High-level Programming of Vulkan-based GPUs Through OpenMP

Modern applications often involve complex, structured or data-parallel computations on large datasets. Traditionally, GPUs have served as the primary accelerators for such tasks, mostly through compute-focused models like CUDA and OpenCL. Vulkan is a more recent cross-platform API, widely adopted for both high-performance graphics and compute. These models require lower-level programming, as developers have to […]
Mar, 22

LLMQ: Efficient Lower-Precision LLM Training for Consumer GPUs

We present LLMQ, an end-to-end CUDA/C++ implementation for medium-sized language-model training, e.g. 3B to 32B parameters, on affordable, commodity GPUs. These devices are characterized by low memory availability and slow communication compared to datacentre-grade GPUs. Consequently, we showcase a range of optimizations that target these bottlenecks, including activation checkpointing, offloading, and copy-engine based collectives. LLMQ […]
Mar, 22

Architecture-Aware LLM Inference Optimization on AMD Instinct GPUs: A Comprehensive Benchmark and Deployment Study

We present a cross-architecture evaluation of production LLM inference on AMD Instinct MI325X GPUs, benchmarking four models spanning 235B to 1 trillion parameters across three architectural families (MoE+MLA, Dense+GQA, MoE+GQA) on an 8-GPU cluster with 2TB aggregate HBM3e using vLLM v0.14.1. Our results demonstrate that architecture-aware optimization is essential: MLA models require block size 1 […]
Mar, 22

SOL-ExecBench: Speed-of-Light Benchmarking for Real-World GPU Kernels Against Hardware Limits

As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, […]
Mar, 22

MobileKernelBench: Can LLMs Write Efficient Kernels for Mobile Devices?

Large language models (LLMs) have demonstrated remarkable capabilities in code generation, yet their potential for generating kernels specifically for mobile devices remains largely unexplored. In this work, we extend the scope of automated kernel generation to the mobile domain to investigate the central question: Can LLMs write efficient kernels for mobile devices? To enable systematic […]
Mar, 22

Triton-Sanitizer: A Fast and Device-Agnostic Memory Sanitizer for Triton with Rich Diagnostic Context

Memory access errors remain one of the most pervasive bugs in GPU programming. Existing GPU sanitizers such as compute-sanitizer detect memory access errors by instrumenting every memory instruction in low-level IRs or binaries, which imposes high overhead and provides minimal memory access error diagnostic context for fixing problems. We present Triton-Sanitizer, the first device-agnostic memory […]
Mar, 18

An Efficient Heterogeneous Co-Design for Fine-Tuning on a Single GPU

Fine-tuning Large Language Models (LLMs) has become essential for domain adaptation, but its memory-intensive property exceeds the capabilities of most GPUs. To address this challenge and democratize LLM fine-tuning, we present SlideFormer, a novel system designed for single-GPU environments. Our innovations are: (1) A lightweight asynchronous engine that treats the GPU as a sliding window […]
Mar, 18

KernelFoundry: Hardware-aware evolutionary GPU kernel optimization

Optimizing GPU kernels presents a significantly greater challenge for large language models (LLMs) than standard code generation tasks, as it requires understanding hardware architecture, parallel optimization strategies, and performance profiling outputs. Most existing LLM-based approaches to kernel generation rely on simple prompting and feedback loops, incorporating hardware awareness only indirectly through profiling feedback. We introduce […]
Mar, 18

True 4-Bit Quantized Convolutional Neural Network Training on CPU: Achieving Full-Precision Parity

Low-precision neural network training has emerged as a promising direction for reducing computational costs and democratizing access to deep learning research. However, existing 4-bit quantization methods either rely on expensive GPU infrastructure or suffer from significant accuracy degradation. In this work, we present a practical method for training convolutional neural networks at true 4-bit precision […]
Mar, 18

Hunting CUDA Bugs at Scale with cuFuzz

GPUs play an increasingly important role in modern software. However, the heterogeneous host-device execution model and expanding software stacks make GPU programs prone to memory-safety and concurrency bugs that evade static analysis. While fuzz-testing, combined with dynamic error checking tools, offers a plausible solution, it remains underutilized for GPUs. In this work, we identify three […]
Mar, 15

KernelSkill: A Multi-Agent Framework for GPU Kernel Optimization

Improving GPU kernel efficiency is crucial for advancing AI systems. Recent work has explored leveraging large language models (LLMs) for GPU kernel generation and optimization. However, existing LLM-based kernel optimization pipelines typically rely on opaque, implicitly learned heuristics within the LLMs to determine optimization strategies. This leads to inefficient trial-and-error and weakly interpretable optimizations. Our […]
Mar, 15

EvoScientist: Towards Multi-Agent Evolving AI Scientists for End-to-End Scientific Discovery

The increasing adoption of Large Language Models (LLMs) has enabled AI scientists to perform complex end-to-end scientific discovery tasks requiring coordination of specialized roles, including idea generation and experimental execution. However, most state-of-the-art AI scientist systems rely on static, hand-designed pipelines and fail to adapt based on accumulated interaction histories. As a result, these systems […]

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