30880

Fearless Concurrency on the GPU

Melih Elibol, Jared Roesch, Isaac Gelado, Eric Buehler, Michael Garland
NVIDIA, USA
arXiv:2606.15991 [cs.PL], (14 Jun 2026)

@misc{elibol2026fearless,

   title={Fearless Concurrency on the GPU},

   author={Melih Elibol and Jared Roesch and Isaac Gelado and Eric Buehler and Michael Garland},

   year={2026},

   eprint={2606.15991},

   archivePrefix={arXiv},

   primaryClass={cs.PL},

   url={https://arxiv.org/abs/2606.15991}

}

Download Download (PDF)   View View   Source Source   

292

views

Rust has made safe systems programming practical on the CPU, but writing custom GPU kernels in Rust still forces programmers outside the language’s ownership guarantees. We present cuTile Rust, a tile-based system for safe, idiomatic GPU kernel authoring in Rust. cuTile Rust extends Rust’s ownership discipline to tile-based GPU kernels: mutable outputs are split into disjoint pieces, kernel launches preserve the host-side ownership contract, and programmers can opt out locally when they need lower-level control. The system also provides a composable host execution model spanning synchronous launches, asynchronous pipelines, and CUDA graph replay. Our evaluation shows that these abstractions can preserve performance on high-end GPUs. On the NVIDIA B200 GPU, cuTile Rust achieves 7 TB/s for element-wise operations and 2 PFlop/s for GEMM (96% of cuBLAS), matching cuTile Python within measurement noise. Grout, a cuTile-Rust-based inference engine, exercises cuTile Rust across an end-to-end Qwen3 inference path. In batch-1 decode, Grout reaches 171 generated tokens/s for Qwen3-4B on the NVIDIA GeForce RTX 5090 and 82 generated tokens/s for Qwen3-32B on the B200, competitive with vLLM and SGLang and consistent with an HBM roofline sanity check.
No votes yet.
Please wait...

You must be logged in to post a comment.

* * *

* * *

HGPU group © 2010-2026 hgpu.org

All rights belong to the respective authors

Contact us: