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Posts

Dec, 13

Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction

The quality of images generated by volume rendering strongly depends on the accuracy of gradient estimation. However, the most commonly used techniques for on-the-fly gradient reconstruction are still very simple, such as central differences; they generally gather only limited neighbourhood information and thus ultimately produce rather poor quality images. While there are many higher-order reconstruction […]
Dec, 13

Orders-of-magnitude performance increases in GPU-accelerated correlation of images from the International Space Station

We implement image correlation, a fundamental component of many real-time imaging and tracking systems, on a graphics processing unit (GPU) using NVIDIA’s CUDA platform. We use our code to analyze images of liquid-gas phase separation in a model colloid-polymer system, photographed in the absence of gravity aboard the International Space Station (ISS). Our GPU code […]
Dec, 13

Development of a GPU-based multithreaded software application to calculate digitally reconstructed radiographs for radiotherapy

To provide faster calculation of digitally reconstructed radiographs (DRRs) in patient-positioning verification, we developed and evaluated a graphic processing unit (GPU)-based DRR software application and compared it with a central processing unit (CPU)-based application. The evaluation metrics were calculation speed and image quality for various slice thicknesses. The results showed that the GPU-based DRR computation […]
Dec, 13

Seeded ND medical image segmentation by cellular automaton on GPU

PURPOSE: We present a GPU-based framework to perform organ segmentation in N-dimensional (ND) medical image datasets by computation of weighted distances using the Ford-Bellman algorithm (FBA). Our GPU implementation of FBA gives an alternative and optimized solution to other graph-based segmentation techniques. METHODS: Given a number of K labelled-seeds, the segmentation algorithm evolves and segments […]
Dec, 13

Real-time anomaly detection in hyperspectral images using multivariate normal mixture models and GPU processing

Hyperspectral imaging, which records a detailed spectrum of light arriving in each pixel, has many potential uses in remote sensing as well as other application areas. Practical applications will typically require real-time processing of large data volumes recorded by a hyperspectral imager. This paper investigates the use of graphics processing units (GPU) for such real-time […]
Dec, 13

Fast and automatic object pose estimation for range images on the GPU

We present a pose estimation method for rigid objects from single range images. Using 3D models of the objects, many pose hypotheses are compared in a data-parallel version of the downhill simplex algorithm with an image-based error function. The pose hypothesis with the lowest error value yields the pose estimation (location and orientation), which is […]
Dec, 13

A GPU Tile-Load-Map architecture for terrain rendering: theory and applications

This paper describes a robust, modular, complete GPU architecture – the Tile-Load-Map (TLM) – designed for the real-time visualization of wide textured terrains created with arbitrary meshes. It extends and completes our previous succinct paper Amara et al. (ISVC 2007, Part 1, Lecture Notes in Computer Science, vol. 4841, pp. 586-597, Springer, Berlin, 2007) by […]
Dec, 13

Vortex methods for incompressible flow simulations on the GPU

We present a remeshed vortex particle method for incompressible flow simulations on GPUs. The particles are convected in a Lagrangian frame and are periodically reinitialized on a regular grid. The grid is used in addition to solve for the velocity-vorticity Poisson equation and for the computation of the diffusion operators. In the present GPU implementation […]
Dec, 13

Visual-model-based, real-time 3D pose tracking for autonomous navigation: methodology and experiments

This paper presents a novel 3D-model-based computer-vision method for tracking the full six degree-of-freedom (dof) pose (position and orientation) of a rigid body, in real-time. The methodology has been targeted for autonomous navigation tasks, such as interception of or rendezvous with mobile targets. Tracking an object’s complete six-dof pose makes the proposed algorithm useful even […]
Dec, 13

GPU-ABiSort: Optimal Parallel Sorting on Stream Architectures

In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p stream processor units, this approach achieves the optimal time complexity O((n log n)/p). While this makes our approach competitive with common sequential sorting algorithms not only from […]
Dec, 13

Toward Acceleration of RSA Using 3D Graphics Hardware

Demand in the consumer market for graphics hardware that accelerates rendering of 3D images has resulted in commodity devices capable of astonishing levels of performance. These results were achieved by specifically tailoring the hardware for the target domain. As graphics accelerators become increasingly programmable however, this performance has made them an attractive target for other […]
Dec, 13

Remotely Keyed Cryptographics Secure Remote Display Access Using (Mostly) Untrusted Hardware

Software that covertly monitors a user’s actions, also known as spyware, has become a first-level security threat due to its ubiquity and the difficulty of detecting and removing it. Such software may be inadvertently installed by a user that is casually browsing the web, or may be purposely installed by an attacker, or even by […]

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