2307

Posts

Dec, 21

Implementing mesh-based approaches for deformable objects on GPU

These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed in computer games, where effects which, until few years ago, could only be achieved with expensive CPU computation are now shown interactively. Although the GPU has been designed […]
Dec, 21

MIMD Interpretation on a GPU

Programming heterogeneous parallel computer systems is notoriously difficult, but MIMD models have proven to be portable across multi-core processors, clusters, and massively parallel systems. It would be highly desirable for GPUs (Graphics Processing Units) also to be able to leverage algorithms and programming tools designed for MIMD targets. Unfortunately, most GPU hardware implements a very […]
Dec, 21

GPU Acceleration of Iterative Clustering

Iterative clustering algorithms based on Lloyds algorithm (often referred to as the k-means algorithm) have been used in a wide variety of areas, including graphics, computer vision, signal processing, compression, and computational geometry. We describe a method for accelerating many variants of iterative clustering by using programmable graphics hardware to perform the most computationally expensive […]
Dec, 21

Interactive visibility culling in complex environments using occlusion-switches

We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusion-switch consists of two GPUs (graphics processing units) and each GPU is used to either compute an occlusion representation or cull away primitives not visible from the current viewpoint. Moreover, we switch the roles of each GPU between successive frames. The visible primitives […]
Dec, 21

Fast computation of general Fourier Transforms on GPUS

We present an implementation of general FFTs for graphics processing units (GPUs). Unlike most existing GPU FFT implementations, we handle both complex and real data of any size that can fit in a texture. The basic building block for our algorithms is a radix-2 Stockham formulation of the FFT for power-of-two data sizes that avoids […]
Dec, 21

GPU-based parallel particle swarm optimization

A novel parallel approach to run standard particle swarm optimization (SPSO) on Graphic Processing Unit (GPU) is presented in this paper. By using the general-purpose computing ability of GPU and based on the software platform of Compute Unified Device Architecture (CUDA) from NVIDIA, SPSO can be executed in parallel on GPU. Experiments are conducted by […]
Dec, 21

Frequent itemset mining on graphics processors

We present two efficient Apriori implementations of Frequent Itemset Mining (FIM) that utilize new-generation graphics processing units (GPUs). Our implementations take advantage of the GPU’s massively multi-threaded SIMD (Single Instruction, Multiple Data) architecture. Both implementations employ a bitmap data structure to exploit the GPU’s SIMD parallelism and to accelerate the frequency counting operation. One implementation […]
Dec, 21

Performance analysis of accelerated image registration using GPGPU

This paper presents a performance analysis of an accelerated 2-D rigid image registration implementation that employs the Compute Unified Device Architecture (CUDA) programming environment to take advantage of the parallel processing capabilities of NVIDIA’s Tesla C870 GPU. We explain the underlying structure of the GPU implementation and compare its performance and accuracy against a fast […]
Dec, 21

Demystifying GPU microarchitecture through microbenchmarking

Graphics processors (GPU) offer the promise of more than an order of magnitude speedup over conventional processors for certain non-graphics computations. Because the GPU is often presented as a C-like abstraction (e.g., Nvidia’s CUDA), little is known about the characteristics of the GPU’s architecture beyond what the manufacturer has documented. This work develops a microbechmark […]
Dec, 21

Practical Symmetric Key Cryptography on Modern Graphics Hardware

Graphics processors are continuing their trend of vastly outperforming CPUs while becoming more general purpose. The latest generation of graphics processors have introduced the ability handle integers natively. This has increased the GPU’s applicability to many fields, especially cryptography. This paper presents an application oriented approach to block cipher processing on GPUs. A new block […]
Dec, 21

Dust-Dust Collisional Charging and Lightning in Protoplanetary Discs

We study the role of dust-dust collisional charging in protoplanetary discs. We show that dust-dust collisional charging becomes an important process in determining the charge state of dust and gas, if there is dust enhancement and/or dust is fluffy, so that dust surface area per disc volume is locally increased. We solve the charge equilibrium […]
Dec, 21

GPU-based ultra fast IMRT plan optimization

The widespread adoption of on-board volumetric imaging in cancer radiotherapy has stimulated research efforts to develop online adaptive radiotherapy techniques to handle the inter-fraction variation of the patient’s geometry. Such efforts face major technical challenges to perform treatment planning in real-time. To overcome this challenge, we are developing a supercomputing online re-planning environment (SCORE) at […]

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