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Posts

Nov, 20

GPU-Based Inverse Rendering With Multi-Objective Particle Swarm Optimization

We present a novel, GPU-accelerated per-pixel inverse rendering (IR) optimization algorithm based on Particle Swarm Optimization (PSO), IRPSO. IRPSO estimates the per-pixel scene attributes including reflectance properties of a 3D model, and is fast enough to do in situ visualization of the optimization in real-time. We utilize the GPU framebuffer as a computational domain, where […]
Nov, 13

Fast Neuromimetic Object Recognition using FPGA Outperforms GPU Implementations

Recognition of objects in still images has traditionally been regarded as a difficult computational problem. Although modern automated methods for visual object recognition have achieved steadily increasing recognition accuracy, even the most advanced computational vision approaches are unable to obtain performance equal to that of humans. This has led to the creation of many biologically-inspired […]
Nov, 13

GEMMbench: a framework for reproducible and collaborative benchmarking of matrix multiplication

The generic matrix-matrix multiplication (GEMM) is arguably the most popular computational kernel of the 20th century. Yet, surprisingly, no common methodology for evaluating GEMM performance has been established over the many decades of using GEMM for comparing architectures, compilers and ninja-class programmers. We introduce GEMMbench, a framework and methodology for evaluating performance of GEMM implementations. […]
Nov, 13

Accelerating Recommender Systems using GPUs

We describe GPU implementations of the matrix recommender algorithms CCD++ and ALS. We compare the processing time and predictive ability of the GPU implementations with existing multi-core versions of the same algorithms. Results on the GPU are better than the results of the multi-core versions (maximum speedup of 14.8).
Nov, 13

Accelerating Adaptive IDW Interpolation Algorithm on a Single GPU

This paper focuses on the design and implementing of GPU-accelerated Adaptive Inverse Distance Weighting (AIDW) interpolation algorithm. The AIDW is an improved version of the standard IDW, which can adaptively determine the power parameter according to the spatial points distribution pattern and achieve more accurate predictions than those by IDW. In this paper, we first […]
Nov, 13

A Survey Of Techniques for Architecting and Managing Asymmetric Multicore Processors

To meet the needs of diverse range of workloads, asymmetric multicore processors (AMPs) have been proposed, which feature cores of different microarchitecture or ISAs. However, given the diversity inherent in their design and application scenarios, several challenges need to be addressed to effectively architect AMPs and leverage their potential in optimizing both sequential and parallel […]
Nov, 12

FIESTA 4: optimized Feynman integral calculations with GPU support

This paper presents a new major release of the program FIESTA (Feynman Integral Evaluation by a Sector decomposiTion Approach). The new release is mainly aimed at optimal performance at large scales when one is increasing the number of sampling points in order to reduce the uncertainty estimates. The release now supports graphical processor units (GPU) […]
Nov, 12

Microlensing Observations Rapid Search for Exoplanets: MORSE code for GPUs

The rapid analysis of ongoing gravitational microlensing events has been integral to the successful detection and characterisation of cool planets orbiting low mass stars in the Galaxy. In this paper we present an implementation of search and fit techniques on Graphical Processing Unit hardware. The method allows for the rapid identification of candidate planetary microlensing […]
Nov, 12

A polyphase filter for many-core architectures

In this article we discuss our implementation of a polyphase filter for real-time data processing in radio astronomy. We describe in detail our implementation of the polyphase filter algorithm and its behaviour on three generations of NVIDIA GPU cards, on dual Intel Xeon CPUs and the Intel Xeon Phi (Knights Corner) platforms. All of our […]
Nov, 12

Assembly-Free Structural Dynamics On CPU and GPU

Finite Element Analysis helps designers at the early stages of product design through simulation and behavioral prediction. This thesis is on transient finite element analysis, specifically, structural dynamics, where the behavior of a product due to time-dependent loads is desired. A critical computational challenge in structural dynamics is that it typically requires significant amounts of […]
Nov, 12

Comparison of parallel sorting algorithms

In our study we implemented and compared seven sequential and parallel sorting algorithms: bitonic sort, multistep bitonic sort, adaptive bitonic sort, merge sort, quicksort, radix sort and sample sort. Sequential algorithms were implemented on a central processing unit using C++, whereas parallel algorithms were implemented on a graphics processing unit using CUDA platform. We chose […]
Nov, 11

TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems

TensorFlow [1] is an interface for expressing machine learning algorithms, and an implementation for executing such algorithms. A computation expressed using TensorFlow can be executed with little or no change on a wide variety of heterogeneous systems, ranging from mobile devices such as phones and tablets up to large-scale distributed systems of hundreds of machines […]

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