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Posts

May, 19

Exploiting Uniform Vector Instructions for GPGPU Performance, Energy Efficiency, and Opportunistic Reliability Enhancement

State-of-art graphics processing units (GPUs) employ the single-instruction multiple-data (SIMD) style execution to achieve both high computational throughput and energy efficiency. As previous works have shown, there exists significant computational redundancy in SIMD execution, where different execution lanes operate on the same operand values. Such value locality is referred to as uniform vectors. In this […]
May, 19

Implicit Adaptive Volume Ray Casting

Ray Casting is an important visual application, used to visualize 3D datasets, such as CT data used in medical imaging. High quality image generation algorithms, known as ray casting, cast rays through the volume, performing compositing of each voxel into a corresponding pixel, based on voxel opacity and color. Since all rays perform the computations […]
May, 19

Local Volatility FX Basket Option on CPU and GPU

We present high performance implementations on a CPU and an NVIDIA GPU of a Monte Carlo pricer for a simple FX basket option driven by a multi-factor local volatility model. Basket options such as these are typically considered too complicated to tackle analytically in a market-consistent manner, and are too high dimensional for PDE methods. […]
May, 19

An implementation of level set based topology optimization using GPU

This work presents the implementation of a topology optimization approach based on level set method in massively parallel computer architectures, in particular on a Graphics Processing Unit (GPU). Such architectures are becoming so popular during last years for complex and tedious scientific computation. They are composed of dozens, hundreds, or even thousands of cores specially […]
May, 19

Parallel Selectivity Estimation for Optimizing Multidimensional Spatial Join Processing on GPUs

Managing large-scale data is typically memory intensive. The current generation of GPUs has much lower memory capacity than CPUs which is often a limiting factor in processing large data. It is desirable to reduce memory footprint in spatially joining large-scale datasets through query optimization. In this study, we present a technique of selectivity estimation for […]
May, 19

Parallel Zonal Summations of Large-Scale Species Occurrence Data on Hybrid CPU-GPU Systems

Analyzing how species are distributed on the Earth has been one of the fundamental questions in biogeography and ecology for a long time. With world-wide data contributions, more than 375 million species occurrence records for nearly 1.5 million species have been deposited to the Global Biodiversity Information Facility (GBIF) data portal. The sheer amounts of […]
May, 19

GPU Programming for Physics Applications

The development of increasingly powerful and low cost massively parallel processors, known as GPUs, has created new opportunities for high speed and high precision computational work in physics. GPUs are extremely well suited to solving computationally intense problems at speeds much greater than traditional processors. They are now found in most personal computers, with research […]
May, 19

Solving the Coalition Structure Generation Problem on a GPU

We develop the first parallel algorithm for Coalition Structure Generation (CSG), which is central to many multi-agent systems applications. Our approach involves distributing the key steps of a dynamic programming approach to CSG across computational nodes on a Graphics Processing Unit (GPU) such that each of the thousands of threads of computation can be used […]
May, 19

In-Place Recursive Approach for All-Pairs Shortest Paths Problem Using OpenCL

The all-pairs shortest paths (APSP) problem finds the shortest path distances between all pairs of vertices,and is one of the most fundamental graph problems. In this paper, a parallel recursive partitioning approach to APSP problem using Open Computing Language (OpenCL) for directed and dense graphs with no negative cyclesbased on R-Kleene algorithm, is presented, which […]
May, 17

Secrets from the GPU

Acceleration of cryptographic applications on massively parallel computing platforms, such as Graphics Processing Units (GPUs), becomes a real challenge as their decreasing cost and mass production makes practical implementations attractive. We propose a layered trusted architecture integrating random bits generation and parallelized RSA cryptographic computations on such platforms. The GPU-resident, three-tier, MR architecture consists of […]
May, 17

Fluid Motion Modelling Using Vortex Particle Method on GPU

In this paper we present the vortex-in-cell method aimed at graphic processor units. Inviscid fluid model is examined in domain with periodic boundary conditions. The leap-frogging vortex rings simulation results are presented with sample vortex rings collision visualization. At the end the GPU solver performance advantage over CPU solver is presented.
May, 17

GPU-based Numerical Integration in the Partition of Unity Method

In this thesis, we present a CUDA-implementation of two sub-steps of the Parallel Multilevel Partition of Unity Method (PMPUM). The PMPUM is a method for the approximation of Partial Differential Equations (PDEs) whose main computational effort is caused by the integration of the weak formulation. Therefore, an efficient CUDA-implementation of the required steps could speed […]

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