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Posts

Jun, 9

SAR focusing of P-band ice sounding data using back-projection

SAR processing can be applied to ice sounder data to improve along-track resolution and clutter suppression. This paper presents a time-domain back-projection technique for SAR focusing of ice sounder data. With this technique, variations in flight track and ice surface slope can be accurately accommodated at the expense of computation time. The back-projection algorithm can […]
Jun, 9

The Graphics Processor as a Mathematical Coprocessor in MATLAB

We present an interface to the graphics processing unit (GPU) from MATLAB, and four algorithms from numerical linear algebra available through this interface; matrix-matrix multiplication, Gauss-Jordan elimination, PLU factorization, and tridiagonal Gaussian elimination. In addition to being a high level abstraction to the GPU, the interface offers background processing, enabling computations to be executed on […]
Jun, 9

Shader-based visual simulation of ocean wave

The shader in the GPU increases flexibility and enables customizations of vertex and fragment processing, and it also provides the programmer with various special effects essential in development of realistic 3D virtual scene. Compared to a CPU based simulation of the ocean water, the shader-based simulation in this paper reduces the complexity of the model […]
Jun, 9

Parallelism of Clonal Selection for PSP on CUDA

Protein structure prediction (PSP) is the process of searching for the min energy of the protein. While many algorithms have being put forward to predict the structure of protein, the complicated computation make the time cost of the algorithms are significantly expensive. CUDA, the newly developing technology, makes us use Graphic Processing Unit (GPU) that […]
Jun, 9

Parallel multi-level analytical global placement on graphics processing units

GPU platforms are becoming increasingly attractive for implementing accelerators because they feature a larger number of cores with improved programmability. In this paper, we describe our implementation of a state-of-the-art academic multi-level analytical placer mPL on Nvidia’s massively parallel GT200 series platforms. We detail our efforts on performance tuning and optimizations. When compared to software […]
Jun, 9

Parallelization of tau-leap coarse-grained Monte Carlo simulations on GPUs

The Coarse-Grained Monte Carlo (CGMC) method is a multi-scale stochastic mathematical and simulation framework for spatially distributed systems. CGMC simulations are important tools for studying phenomena such as catalysis, crystal growth, surface diffusion, phase transitions on single crystals, and cell membrane receptor dynamics. In parallel CGMC, the tau-leap method is used for parallel simulations that […]
Jun, 8

Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays

We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and […]
Jun, 8

Perception-aware Depth Cueing for Illustrative Vascular Visualization

Illustrative visualization of complex vasculature has been one of the indispensable components in medical education and training. In this paper, we propose a rendering pipeline which incorporates various perception-aware techniques for informative vascular illustration. Chromostereopsis rendering, isophote-based line hatching, and enhanced silhouette drawing have been integrated seamlessly through multiple shader passes. With advanced GPU acceleration […]
Jun, 8

Visual Simulation of Heat Shimmering and Mirage

We provide a physically-based framework for simulating the natural phenomena related to heat interaction between objects and the surrounding air. We introduce a heat transfer model between the heat source objects and the ambient flow environment, which includes conduction, convection, and radiation. The heat distribution of the objects is represented by a novel temperature texture. […]
Jun, 8

Dynamic load balancing on heterogeneous multicore/multiGPU systems

Parallel computing in heterogeneous environments is drawing considerable attention due to the growing number of these kind of systems. Adapting existing code and libraries to such systems is a fundamental problem. The performance of this code is affected by the large interdependence between the code and these parallel architectures. We have developed a dynamic load […]
Jun, 8

Research on Three-Dimensional Playing Video Technology in Virtual Education Environment

The paper intensively analyzed and researched video playing technology in virtual education environment, which is an application of Pervasive Computing focusing on demand for some important application field with visual technology, proposed a suit of effective settlement making use of decoding, data compressing, texture mapping and the GPU’s parallel computing ability which improved the efficiency […]
Jun, 8

Stress Tensor Field Visualization for Implant Planning in Orthopedics

We demonstrate the application of advanced 3D visualization techniques to determine the optimal implant design and position in hip joint replacement planning. Our methods take as input the physiological stress distribution inside a patient’s bone under load and the stress distribution inside this bone under the same load after a simulated replacement surgery. The visualization […]

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