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Posts

May, 14

Softassign and EM-ICP on GPU

In this paper we propose CUDA-based implementations of two 3D point sets registration algorithms: Soft assign and EM-ICP. Both algorithms are known for being time demanding, even on modern multi-core CPUs. Our GPUbased implementations vastly outperform CPU ones. For instance, our CUDA EM-ICP aligns 5000 points in less than 7 seconds on a GeForce 8800GT, […]
May, 14

Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation

In this work we propose a real time 2D parallel feature-based for image morphing and warping algorithm fully implemented in GPU (Graphics Processing Units). We applied the proposed algorithm to animate the appearance of a 3D character’s face by morphing its texture map. We compared the performance of the proposed algorithm with the sequential version […]
May, 14

GPU-based triangulation of the van der Waals surface

The problem addressed in this paper consists in triangulating the van der Waals surface without computing the geometric intersections of its atoms. Recall that the van der Waals surface is useful in computational molecular biology and biochemistry to, for example, determine the volume occupied by a molecule, as well as other important geometric properties. Assuming […]
May, 14

Efficient Independent Component Analysis on a GPU

Several problems in the signal processing field require generating suitable representations of data. One possible form of representation is given by independent component analysis (ICA). The computation of these representations can be quite expensive, especially if large datasizes are used. Over the last few years graphics processing units (GPUs) have emerged as inexpensive general-purpose computation […]
May, 14

GPU-accelerated ray tracing for electromagnetic propagation analysis

Due to ongoing improvements in the performance and programmability of commercially available Graphics Processor Units (GPUs), substantial increases in the execution speed of EM propagation analysis through ray tracing is now attainable. This paper presents recent results where RF ray tracing has been applied to analyze signal propagation over complex urban 3D scene models. The […]
May, 13

Grid-based SAH BVH construction on a GPU

We present an efficient algorithm for building an adaptive bounding volume hierarchy (BVH) in linear time on commodity graphics hardware using CUDA. BVHs are widely used as an acceleration data structure to quickly ray trace animated polygonal scenes. We accelerate the construction process with auxiliary grids that help us build high quality BVHs with SAH […]
May, 13

Fast interpolated cameras by combining a GPU based plane sweep with a max-flow regularisation algorithm

The work presents a method for the high speed calculation of crude depth maps. Performance and applicability are illustrated for view interpolation based on two input video streams, but the algorithm is perfectly amenable to multicamera environments. First a fast plane sweep algorithm generates the crude depth map. Speed results from hardware accelerated transformations and […]
May, 13

Fast short exact repeats finding on GPU

Repeat regions in DNA play very important roles in many vital biological functions. Repeats finding is always deemed as one of the most fundamental problems in genome sequencing and analysis, and exact repeats finding is the first step for many other repeats finding problems. This paper depicts the design and implementation issues of a fast […]
May, 13

GPU-accelerated synthetic aperture radar backprojection in CUDA

Pleasingly parallel algorithms such as filtered back-projection have been documented to enjoy significant speedups when ported to run on a graphics processor instead of a standard CPU. Presented here is a two-dimensional SAR backprojection implementation for a single GPU using the NVIDIA CUDA framework. Given that input range projections may be too large to fit […]
May, 13

Fast Katsevich Algorithm Based on GPU for Helical Cone-Beam Computed Tomography

Katsevich reconstruction algorithm represents a breakthrough for helical cone-beam computed tomography (CT) reconstruction, because it is the first exact cone-beam reconstruction algorithm of filtered backprojection (FBP) type with 1-D shift-invariant filtering. Although FBP-type reconstruction algorithm is effective, 3-D CT reconstruction is time-consuming, and the accelerations of Katsevich algorithm on CPU or cluster have been widely […]
May, 13

Why does PHM matter? – Nvidia’s GPU problems reviewed

The value of Prognostics and Health Management (“PHM”) is best understood by looking at what happens when PHM is not utilized. In the growing field of PHM, the mistakes of others often provide us with valuable real world lessons that should fuel greater development, understanding and use of PHM. The science of PHM should play […]
May, 13

An Efficient Approach for Generating Pencil Filter and Its Implementation on GPU

Traditional pencil drawing methods have their own drawbacks, such as modeling complexity and higher time-consuming. Thus, they are difficult to be suitable for the real-time rendering. In this paper, we present a new pencil texture generating method based on the pencil filter. This approach can conveniently generate the pencil drawing effect by convoluting the input […]

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