Posts
Feb, 28
A general relativistic evolution code on CUDA architectures
I describe the implementation of a finite-differencing code for solving Einstein’s field equations on a GPU, and measure speed-ups compared to a serial code on a CPU for different parallelization and caching schemes. Using the most efficient scheme, the (single precision) GPU code on an NVIDIA Quadro FX 5600 is shown to be up to […]
Feb, 28
Scientific Visualization in Astronomy: Towards the Petascale Astronomy Era
Astronomy is entering a new era of discovery, coincident with the establishment of new facilities for observation and simulation that will routinely generate petabytes of data. While an increasing reliance on automated data analysis is anticipated, a critical role will remain for visualization-based knowledge discovery. We have investigated scientific visualization applications in astronomy through an […]
Feb, 28
Bothnia: a dual-personality extension to the Intel integrated graphics driver
In this paper, we introduce Bothnia, an extension to the Intel production graphics driver to support a shared virtual memory heterogeneous multithreading programming model. With Bothnia, the Intel graphics device driver can support both the traditional 3D graphics rendering software stack and a new class of heterogeneous multithreaded applications, which can use both IA (Intel […]
Feb, 28
HORIZON: Accelerated General Relativistic Magnetohydrodynamics
We present Horizon, a new graphics processing unit (GPU)-accelerated code to solve the equations of general relativistic magnetohydrodynamics in a given spacetime. We evaluate the code in several test cases, including magnetized Riemann problems and rapidly rotating neutron stars, and measure the performance benefits of the GPU acceleration in comparison to our CPU-based code Thor. […]
Feb, 28
Calculation by articificial compressibility method and virtual flux method on GPU
In this study, artificial compressibility method and virtual flux method were implemented on GPUs. Because GPUs are recognized as massively parallel computers, DP-LUR was employed as time integration method. In spite of slow convergence characteristics of DP-LUR, calculation by the coupling of DP-LUR and GPU is about 15 times faster in time than that of […]
Feb, 28
STOCHSIMGPU: Parallel stochastic simulation for the Systems Biology Toolbox 2 for MATLAB
Motivation: The importance of stochasticity in biological systems is becoming increasingly recognised and the computational cost of biologically realistic stochastic simulations urgently requires development of efficient software. We present a new software tool STOCHSIMGPU which exploits graphics processing units (GPUs) for parallel stochastic simulations of biological/chemical reaction systems and show that significant gains in efficiency […]
Feb, 28
Automatic data movement and computation mapping for multi-level parallel architectures with explicitly managed memories
Several parallel architectures such as GPUs and the Cell processor have fast explicitly managed on-chip memories, in addition to slow off-chip memory. They also have very high computational power with multiple levels of parallelism. A significant challenge in programming these architectures is to effectively exploit the parallelism available in the architecture and manage the fast […]
Feb, 27
Fast and Memory Efficient GPU-Based Rendering of Tensor Data
Graphics hardware is advancing very fast and offers new possibilities to programmers. The new features can be used in scientific visualization to move calculations from the CPU to the graphics processing unit (GPU). This is useful especially when mixing CPU intense calculations with on the fly visualization of intermediate results. We present a method to […]
Feb, 27
Efficient hierarchical parallel genetic algorithms using grid computing
In this paper, we present an efficient Hierarchical Parallel Genetic Algorithm framework using Grid computing (GE-HPGA). The framework is developed using standard Grid technologies, and has two distinctive features: (1) an extended GridRPC API to conceal the high complexity of the Grid environment, and (2) a metascheduler for seamless resource discovery and selection. To assess […]
Feb, 27
GPU ray casting of virtual globes
Accurately rendering an ellipsoid is a fundamental problem for virtual globes in GIS and aerospace applications where the Earth’s standard reference surface is non-spherical. The traditional approach of tessellating an ellipsoid into triangles and rendering via rasterization has several drawbacks [Miller and Gaskins 2009]. Geodetic grid tessellations oversample at the poles (2a), which leads to […]
Feb, 27
Data Mining and Machine Learning in Astronomy
We review the current state of data mining and machine learning in astronomy. ‘Data Mining’ can have a somewhat mixed connotation from the point of view of a researcher in this field. If used correctly, it can be a powerful approach, holding the potential to fully exploit the exponentially increasing amount of available data, promising […]
Feb, 27
Data Buffering Optimization Methods toward a Uniform Programming Interface for GPU-based Applications
The massive computational power available in off-the shelf Graphics Processing Units (GPUs) can pave the way for its usage in general purpose applications. Current interfaces to program GPU operation are still oriented towards graphics processing. This paper is focused in disparities on those programming interfaces and proposes an extension to of the recently developed Caravela […]