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Posts

Jan, 27

Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models

This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including subdivision evaluation, silhouette extraction, shadow volume generation, and shadow rendering are executed on GPU (Graphics Process Units) efficiently. This not only alleviates the burden of CPU, but also guarantees the consistency of data […]
Jan, 27

Global Depth from Epipolar Volumes – A General Framework for Reconstructing Non-Lambertian Surfaces

Using epipolar image analysis in the context of the correspondence finding problem in depth reconstruction has several advantages. One is the elegant incorporation of prior knowledge about the scene or the surface reflection properties into the reconstruction process. The proposed framework in conjunction with graph cut optimization is able to reconstruct also highly specular surfaces. […]
Jan, 27

Image-Space Collision Detection Through Alternate Surface Peeling

This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle/triangle intersection test. The major strengths of the proposed algorithm can be listed as follows: it can handle dynamic models including deforming and fracturing objects, it can take both closed […]
Jan, 27

Application-independent accurate mouse placements on surfaces of arbitrary geometry

Most direct manipulation tasks rely on precise placements of the cursor on the object of interest. Commonly, this requires the knowledge of distinct application-dependent geometry attributes of this object computed on the CPU. In this work, we present a simple yet general GPU-based framework for computing such attributes without depending on application-specific algorithms. In particular, […]
Jan, 27

The Saga of Landau-Gauge Propagators: Gathering New Ammo

Compelling evidence has recently emerged from lattice simulations in favor of the massive solution of the Schwinger-Dyson equations of Landau-gauge QCD. The main objections to these lattice results are based on possible Gribov-copy effects. We recently installed at IFSC-USP a new GPU cluster dedicated to the study of Green’s functions. We present here our point […]
Jan, 26

Assessing Accelerator-Based HPC Reverse Time Migration

Oil and gas companies trust Reverse Time Migration (RTM), the most advanced seismic imaging technique, with crucial decisions on drilling investments. The economic value of the oil reserves that require RTM to be localized is in the order of 10^13 dollars. But RTM requires vast computational power, which somewhat hindered its practical success. Although, accelerator-based […]
Jan, 26

Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)

The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today’s 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters […]
Jan, 26

Realisation of a holographic microlaser scalpel using a digital micromirror device

Modern spatial light modulators (SLM) enable the generation of more or less arbitrary light fields in three dimensions. Such light fields can be used for different future applications in the field of biomedical optics. One example is the processing/cutting of biological material on a microscopic scale. By displaying computer generated holograms by suitable SLMs it […]
Jan, 26

Weak execution ordering – exploiting iterative methods on many-core GPUs

On NVIDIA’s many-core GPUs, there is no synchronization function among parallel thread blocks. When fine-granularity of data communication and synchronization is required for large-scale parallel programs executed by multiple thread blocks, frequent host synchronization are necessary, and they incur a significant overhead. In this paper, we investigate a class of applications which uses a chaotic […]
Jan, 26

A Performance Study for Iterative Stencil Loops on GPUs with Ghost Zone Optimizations

Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture, there are usually halo regions that need to be updated and exchanged among different processing elements (PEs). In addition, synchronization is often used to signal the completion of […]
Jan, 26

Architectural Support for the Stream Execution Model on General-Purpose Processors

There has recently been much interest in stream processing, both in industry (e.g., Cell, NVIDIA G80, ATI R580) and academia (e.g., Stanford Merrimac, MIT RAW), with stream programs becoming increasingly popular for both media and more general-purpose computing. Although a special style of programming called stream programming is needed to target these stream architectures, huge […]
Jan, 26

Correlating Radio Astronomy Signals with Many-Core Hardware

A recent development in radio astronomy is to replace traditional dishes with many small antennas. The signals are combined to form one large, virtual telescope. The enormous data streams are cross-correlated to filter out noise. This is especially challenging, since the computational demands grow quadratically with the number of data streams. Moreover, the correlator is […]

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