hgpu.org » Dynamic surface
Frederic Claux, Loic Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias Paulin
Tags: 3D Graphics and Realism, Algorithms, Computer science, Dynamic surface, Image generation, nVidia, nVidia GeForce GTX 780, Rendering, Shaders
January 5, 2014 by hgpu
V. Kotamraju, S. Payandeh, J. Dill
Tags: 3D Graphics and Realism, Computer science, Dynamic surface, nVidia, nVidia GeForce 6600 GT, Sparse matrix
August 25, 2011 by hgpu
N. Ferrando, M. A. Gosalvez, J. Cerda, R. Gadea, K. Sato
Tags: Cellular automata, Dynamic surface, Physics
November 22, 2010 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- Microarchitectural Memory Bandwidth Saturation, KV-Cache Paging Dynamics, and Time-to-First-Token Latency: A Comparative Benchmark of vLLM, TensorRT-LLM, and FlashAttention-3 on NVIDIA Hopper H100 versus AMD Instinct MI300X
- Accelerating the Mitigation of LLM Inference Nondeterminism Across GPU Architectures
- pytest-gpu-proof: Enabling Cloud-CPU Continuous Integration for GPU Code with Local GPU Attestation
- KernelOPT: Dispatch-Aware Agentic Search for GPU Kernel Optimization
- AI as a Compiler: Compiling Triton kernels without the Triton compiler
- Understanding NVIDIA Grace-Blackwell Unified Memory Through Placement-Controlled Microbenchmarks
- Automatically Generating ML Compiler Backends from Tensor Accelerator ISA Descriptions
- Xtrace: High-Fidelity GPU Intra-Kernel Tracing via Binary-Level Instruction Splicing
- AgentGarten: Code Worlds for Evolving Agents
- Introduction to Computer Vision
* * *


