hgpu.org » nVidia GeForce GTX 485
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
Tags: 3D Graphics and Realism, Computer science, nVidia, nVidia GeForce GTX 285, nVidia GeForce GTX 480, nVidia GeForce GTX 485, nVidia Quadro FX 5800, PTX, Raytracing, Software Engineering
September 14, 2011 by hgpu
B.K. Bergen, M.G. Daniels, P.M. Weber
April 1, 2011 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- A Microbenchmark Framework for Performance Evaluation of OpenMP Target Offloading
- pyATF: Constraint-Based Auto-Tuning in Python
- TritonBench: Benchmarking Large Language Model Capabilities for Generating Triton Operators
- WgPy: GPU-accelerated NumPy-like array library for web browsers
- CRIUgpu: Transparent Checkpointing of GPU-Accelerated Workloads
- LLMPerf: GPU Performance Modeling meets Large Language Models
- The Shamrock code: I- Smoothed Particle Hydrodynamics on GPUs
- Concurrent Scheduling of High-Level Parallel Programs on Multi-GPU Systems
- TransCL: An Automatic CUDA-to-OpenCL Programs Transformation Framework
- Can Tensor Cores Benefit Memory-Bound Kernels? (No!)
* * *