hgpu.org » nVidia GeForce GTX 485
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
Tags: 3D Graphics and Realism, Computer science, nVidia, nVidia GeForce GTX 285, nVidia GeForce GTX 480, nVidia GeForce GTX 485, nVidia Quadro FX 5800, PTX, Raytracing, Software Engineering
September 14, 2011 by hgpu
B.K. Bergen, M.G. Daniels, P.M. Weber
April 1, 2011 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- Acceleration as a Service (XaaS) Source Containers
- Exploring SYCL as a Portability Layer for High-Performance Computing on CPUs
- All You Need Is Binary Search! A Practical View on Lightweight Database Indexing on GPUs
- CUDA-LLM: LLMs Can Write Efficient CUDA Kernels
- Engineering Supercomputing Platforms for Biomolecular Applications
- chemtrain-deploy: A parallel and scalable framework for machine learning potentials in million-atom MD simulations
- LiteGD: Lightweight and dynamic GPU Dispatching for Large-scale Heterogeneous Clusters
- A First Look at Bugs in LLM Inference Engines
- MemAscend: System Memory Optimization for SSD-Offloaded LLM Fine-Tuning
- HPCTransCompile: An AI Compiler Generated Dataset for High-Performance CUDA Transpilation and LLM Preliminary Exploration
* * *