hgpu.org » nVidia GeForce GTX 485
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
Tags: 3D Graphics and Realism, Computer science, nVidia, nVidia GeForce GTX 285, nVidia GeForce GTX 480, nVidia GeForce GTX 485, nVidia Quadro FX 5800, PTX, Raytracing, Software Engineering
September 14, 2011 by hgpu
B.K. Bergen, M.G. Daniels, P.M. Weber
April 1, 2011 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- Revealing NVIDIA Closed-Source Driver Command Streams for CPU-GPU Runtime Behavior Insight
- Evaluating CUDA Tile for AI Workloads on Hopper and Blackwell GPUs
- FACT: Compositional Kernel Synthesis with a Three-Stage Agentic Workflow
- DITRON: Distributed Multi-level Tiling Compiler for Parallel Tensor Programs
- ARGUS: Agentic GPU Optimization Guided by Data-Flow Invariants
- Kerncap: Automated Kernel Extraction and Isolation for AMD GPUs
- KEET: Explaining Performance of GPU Kernels Using LLM Agents
- CuBridge: An LLM-Based Framework for Understanding and Reconstructing High-Performance Attention Kernels
- A Human–Machine Collaborative Tuning Framework for Triton Kernel Optimization on SIMD Platforms
- Microbenchmark-Driven Analytical Performance Modeling Across Modern GPU Architectures
* * *



