Ian Buck
The raw compute performance of today’s graphics processor is truly amazing. With peak performance of over 60 GFLOPS, the compute power of the graphics processor (GPU) dwarfs that of today’s commodity CPU at a price of only a few hundred dollars. As the programmability and performance of modern graphics hardware continues to increase, many researchers […]
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Daniel Weiskopf, Marc Borchers, Thomas Ertl, Martin Falk, Oliver Fechtig, Regine Frank, Frank Grave, Andreas King, Ute Kraus, Thomas Muller, Hans-Peter Nollert, Isabel Rica Mendez, Hanns Ruder, Tobias Schafhitzel, Sonja Schar, Corvin Zahn, Michael Zatloukal
In this application paper, we report on over fifteen years of experience with relativistic and astrophysical visualization, which has been culminating in a substantial engagement for visualization in the Einstein Year 2005 – the 100th anniversary of Einstein’s publications on special relativity, the photoelectric effect, and Brownian motion. This paper focuses on explanatory and illustrative […]
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Leo Grady, Thomas Schiwietz, Shmuel Aharon, Rudiger Westermann
A new approach to interactive segmentation based on random walks was recently introduced that shows promise for allowing physicians more flexibility to segment arbitrary objects in an image. This report has two goals: To introduce a novel computational method for applying the random walker algorithm in 2D/3D using the Graphics Processing Unit (GPU) and to […]
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Jens Kruger, Rudiger Westermann
Abstract As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual environments. In this paper, we present techniques for the visual simulation and rendering of such effects that keep up with the demands for frame rates imposed by such environments. This […]
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Free GPU computing nodes at hgpu.org

Registered users can now run their OpenCL application at hgpu.org. We provide 1 minute of computer time per each run on two nodes with two AMD and one nVidia graphics processing units, correspondingly. There are no restrictions on the number of starts.

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Node 1
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  • SDK: nVidia CUDA Toolkit 6.5.14, AMD APP SDK 3.0
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  • SDK: AMD APP SDK 3.0

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