Samuel J. Parker, Vassilios A. Chouliaras
The slow-down in Moore’s law and an ever increasing computation requirements in the scientific, as well as consumer, domains has required a shift in computer system architectures and subsequent programming paradigms. In the last decade we have moved from single-core CPUs, to multicore system-on-chips (SoCs), with the use many-core accelerators becoming more commonplace. This new […]
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Bo Wu, Eddy Z. Zhang, Xipeng Shen
Many dynamic simulation programs contain complex, irregular memory reference patterns, and require runtime optimizations to enhance data locality. Current approaches periodically stop the execution of an application to reorder the computation or data based on the current program state to improve the data locality for the next period of execution. In this work, we examine […]
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Aqeel Mahesri, Daniel Johnson, Neal Crago, Sanjay J. Patel
Visualization, interaction, and simulation (VIS) constitute a class of applications that is growing in importance. This class includes applications such as graphics rendering, video encoding, simulation, and computer vision. These applications are ideally suited for accelerators because of their parallelizability and demand for high throughput. We compile a benchmark suite, VIS- Bench, to serve as […]
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Shuai Che, Jeremy W. Sheaffer, Michael Boyer, Lukasz G. Szafaryn, Liang Wang, Kevin Skadron
The recently released Rodinia benchmark suite enables users to evaluate heterogeneous systems including both accelerators, such as GPUs, and multicore CPUs. As Rodinia sees higher levels of acceptance, it becomes important that researchers understand this new set of benchmarks, especially in how they differ from previous work. In this paper, we present recent extensions to […]
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Oscar Mateo Lozano, Kazuhiro Otsuka
In this work, we implement a real-time visual tracker that targets the position and 3D pose of objects in video sequences, specifically faces. The use of stream processors for the computations and efficient Sparse-Template-based particle filtering allows us to achieve real-time processing even when tracking multiple objects simultaneously in high-resolution video frames. Stream processing is […]
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Node 1
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