Orion Sky Lawlor, Jon Genetti
We present a combination of techniques to render the aurora borealis in real time on a modern graphics processing unit (GPU). Unlike the general 3D volume rendering problem, an auroral display is emissive and can be factored into a height-dependent energy deposition function, and a 2D electron flux map. We also present a GPU-friendly atmosphere […]
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K. Hagiwara, J. Kanzaki, N. Okamura, D. Rainwater, T. Stelzer
We use the graphics processing unit (GPU) for fast calculations of helicity amplitudes of physics processes. As our first attempt, we compute $ubaruto nγ$ ($n=2$ to 8) processes in $pp$ collisions at $sqrts = 14$TeV by transferring the MadGraph generated HELAS amplitudes (FORTRAN) into newly developed HEGET ( HELAS Evaluation with GPU Enhanced Technology) codes […]
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