5569
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
The NVIDIA OptiX ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations. Consequently, the core of OptiX is a domain-specific just-in-time compiler that generates custom […]
View View   Download Download (PDF)   
B.K. Bergen, M.G. Daniels, P.M. Weber
The current trend towards multi-core/manycore and accelerated architectures presents challenges, both in portability, and also in the choices that developers must make on how to use the resources that these architectures provide. This paper explores some of the possibilities that are enabled by the Open Computing Language (OpenCL), and proposes a programming model that will […]
View View   Download Download (PDF)   

* * *

* * *

Follow us on Twitter

HGPU group

1748 peoples are following HGPU @twitter

Like us on Facebook

HGPU group

371 people like HGPU on Facebook

HGPU group © 2010-2016 hgpu.org

All rights belong to the respective authors

Contact us: