10151

Systematic Performance Optimization of Cone-Beam Back-Projection on the Kepler Architecture

Timo Zinsser, Benjamin Keck
Siemens AG, Healthcare Sector, Imaging & IT Division, P.O. Box 1266, D-91294 Forchheim, Germany
The 12th International Meeting on Fully Three-Dimensional Image Reconstruction in Radiology and NUclear Medicine, 2013

@inproceedings{univis91372382,

   author={Timo Zinsser and Benjamin Keck},

   editor={Fully3D committee},

   url={http://www5.informatik.uni-erlangen.de/Forschung/Publikationen/2013/Zinsser13-SPO.pdf},

   location={Lake Tahoe, CA, USA},

   booktitle={Proceedings of the 12th Fully Three-Dimensional Image Reconstruction in Radiology and Nuclear Medicine},

   title={Systematic Performance Optimization of Cone-Beam Back-Projection on the Kepler Architecture},

   pages={225–228},

   year={2013},

   bibsource={UnivIS, http://univis.uni-erlangen.de/prg?search=publications&id=91372382&show=elong}

}

Download Download (PDF)   View View   Source Source   

2562

views

Filtered back-projection algorithms are widely used for the reconstruction of volumetric data from cone-beam projections in interventional C-arm computed tomography. Furthermore, general-purpose GPUs have become a popular tool for accelerating the reconstruction during time-critical clinical procedures. In this work, we focus on the systematic performance optimization of cone-beam back-projection on the latest architecture of CUDA-enabled GPUs. Our optimization approach is based on the identification of the major performance bottleneck through the analysis of specifically modified kernels. Our main contribution is a smart restructuring of the backprojection algorithm that facilitates the simultaneous processing of a large number of projections and improves the hit rate of the texture cache at the same time. We use the well-known RabbitCT benchmark to demonstrate the outstanding performance of our implementation on a single Kepler-based GeForce GTX 680 GPU. Our implementation performs the back-projection of 496 input projections onto a cubic 5123 volume in less than one second, which is three times as fast as the best competing implementation. Our back-projection implementation is also able to reconstruct a cubic 10243 volume in about six seconds, which is six times as fast as the best competing implementation known to us.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: