The Living Application: a Self-Organising System for Complex Grid Tasks
Section Computational Science, University of Amsterdam, Amsterdam, the Netherlands
arXiv:0907.4036v1 [cs.DC] (23 Jul 2009)
@article{2009arXiv0907.4036G,
author={Groen}, D. and {Harfst}, S. and {Portegies Zwart}, S.},
title={The Living Application: a Self-Organising System for Complex Grid Tasks},
journal={ArXiv e-prints},
archivePrefix={“arXiv”},
eprint={0907.4036},
primaryClass={“cs.DC”},
keywords={Computer Science – Distributed, Parallel, and Cluster Computing, Astrophysics – Galaxy Astrophysics, Computer Science – Networking and Internet Architecture, C.2.4},
year={2009},
month={jul},
adsurl={http://adsabs.harvard.edu/abs/2009arXiv0907.4036G},
adsnote={Provided by the SAO/NASA Astrophysics Data System}
}
We present the living application, a method to autonomously manage applications on the grid. During its execution on the grid, the living application makes choices on the resources to use in order to complete its tasks. These choices can be based on the internal state, or on autonomously acquired knowledge from external sensors. By giving limited user capabilities to a living application, the living application is able to port itself from one resource topology to another. The application performs these actions at run-time without depending on users or external workflow tools. We demonstrate this new concept in a special case of a living application: the living simulation. Today, many simulations require a wide range of numerical solvers and run most efficiently if specialized nodes are matched to the solvers. The idea of the living simulation is that it decides itself which grid machines to use based on the numerical solver currently in use. In this paper we apply the living simulation to modelling the collision between two galaxies in a test setup with two specialized computers. This simulation switces at run-time between a GPU-enabled computer in the Netherlands and a GRAPE-enabled machine that resides in the United States, using an oct-tree N-body code whenever it runs in the Netherlands and a direct N-body solver in the United States.
November 13, 2010 by hgpu