23850

Cross-platform programming model for many-core lattice Boltzmann simulations

Jonas Latt, Christophe Coreixas, Joël Beny
Computer Science Department, University of Geneva, Carouge, Switzerland
arXiv:2010.11751 [physics.comp-ph], (22 Oct 2020)

@misc{latt2020crossplatform,

   title={Cross-platform programming model for many-core lattice Boltzmann simulations},

   author={Jonas Latt and Christophe Coreixas and Joël Beny},

   year={2020},

   eprint={2010.11751},

   archivePrefix={arXiv},

   primaryClass={physics.comp-ph}

}

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We present a novel, hardware-agnostic implementation strategy for lattice Boltzmann (LB) simulations, which yields massive performance on homogeneous and heterogeneous many-core platforms. Based solely on C++17 Parallel Algorithms, our approach does not rely on any language extensions, external libraries, vendor-specific code annotations, or pre-compilation steps. Thanks in particular to a recently proposed GPU back-end to C++17 Parallel Algorithms, it is shown that a single code can compile and reach state-of-the-art performance on both many-core CPU and GPU environments for the solution of a given non trivial fluid dynamics problem. The proposed strategy is tested with six different, commonly used implementation schemes to test the performance impact of memory access patterns on different platforms. Nine different LB collision models are included in the tests and exhibit good performance, demonstrating the versatility of our parallel approach. This work shows that it is less than ever necessary to draw a distinction between research and production software, as a concise and generic LB implementation yields performances comparable to those achievable in a hardware specific programming language. The results also highlight the gains of performance achieved by modern many-core CPUs and their apparent capability to narrow the gap with the traditionally massively faster GPU platforms. All code is made available to the community in form of the open-source project stlbm, which serves both as a stand-alone simulation software and as a collection of reusable patterns for the acceleration of pre-existing LB codes.
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