Anonymized Network Sensing using C++26 std::execution on GPUs
Rensselaer Polytechnic InstituteTroy, NY, USA
arXiv:2510.14050 [cs.DC]
@misc{mandulak2025anonymizednetworksensingusing,
title={Anonymized Network Sensing using C++26 std::execution on GPUs},
author={Michael Mandulak and Sayan Ghosh and S M Ferdous and Mahantesh Halappanavar and George Slota},
year={2025},
eprint={2510.14050},
archivePrefix={arXiv},
primaryClass={cs.DC},
url={https://arxiv.org/abs/2510.14050}
}
Large-scale network sensing plays a vital role in network traffic analysis and characterization. As network packet data grows increasingly large, parallel methods have become mainstream for network analytics. While effective, GPU-based implementations still face start-up challenges in host-device memory management and porting complex workloads on devices, among others. To mitigate these challenges, composable frameworks have emerged using modern C++ programming language, for efficiently deploying analytics tasks on GPUs. Specifically, the recent C++26 Senders model of asynchronous data operation chaining provides a simple interface for bulk pushing tasks to varied device execution contexts. Considering the prominence of contemporary dense-GPU platforms and vendor-leveraged software libraries, such a programming model consider GPUs as first-class execution resources (compared to traditional host-centric programming models), allowing convenient development of multi-GPU application workloads via expressive and standardized asynchronous semantics. In this paper, we discuss practical aspects of developing the Anonymized Network Sensing Graph Challenge on dense-GPU systems using the recently proposed C++26 Senders model. Adopting a generic and productive programming model does not necessarily impact the critical-path performance (as compared to low-level proprietary vendor-based programming models): our commodity library-based implementation achieves up to 55x performance improvements on 8x NVIDIA A100 GPUs as compared to the reference serial GraphBLAS baseline.
October 19, 2025 by hgpu
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