Barnes-hut treecode on GPU
Dept. of Comput. Sci. & Eng., Shanghai Jiao Tong Univ., Shanghai, China
IEEE International Conference on Progress in Informatics and Computing (PIC), 2010
@article{jiang2010barnes,
title={Barnes-hut treecode on GPU},
author={Jiang, Hu and Deng, Qianni},
booktitle={International Conference on Progress in Informatics and Computing (PIC), 2010 IEEE},
organization={IEEE},
year={2010}
}
General-purpose computation on graphics processing units (GPGPU) has become a popular field of study. Due to its high computing capacity and relatively low price, GPU has been an ideal processing unit for many scientific applications, among which is N-body simulation. According to the published papers, a simple O(N^2) algorithm of N-body simulation has achieved some enhancements, but tree-algorithm doesn’t work well on GPU. This paper proposes a new implementation of tree-algorithm on GPU using CUDA, which has obtained more than 100X speedup when computing forces between bodies. This paper also rises up a new method to build tree in this algorithm, making the performance even better.
April 6, 2011 by hgpu