A real-time coarse-to-fine multiview capture system for all-in-focus rendering on a light-field display
CRS4 Visual Computing Group, Italy
3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video (3DTV-CON), 2011
@article{martonreal,
title={A REAL-TIME COARSE-TO-FINE MULTIVIEW CAPTURE SYSTEM FOR ALL-IN-FOCUS RENDERING ON A LIGHT-FIELD DISPLAY},
author={Marton, F. and Gobbetti, E. and Bettio, F. and Guiti{‘a}n, J.A.I. and Pintus, R.},
booktitle={3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video (3DTV-CON)},
year={2011}
}
We present an end-to-end system capable of real-time capturing and displaying with full horizontal parallax high-quality 3D video contents on a cluster-driven multiprojector light-field display. The capture component is an array of low-cost USB cameras connected to a single PC. RawM-JPEG data coming fromthe software-synchronized cameras are multicast over Gigabit Ethernet to the back-end nodes of the rendering cluster, where they are decompressed and rendered. For all-in-focus rendering, view-dependent depth is estimated on the GPU using a customized multiview space-sweeping approach based on fast Census-based area matching implemented in CUDA. Realtime performance is demonstrated on a system with 18 VGA cameras and 72 SVGA rendering projectors.
June 26, 2011 by hgpu