5916

GPU-to-CPU callbacks

Jeff A. Stuart, Michael Cox, John D. Owens
University of California, Davis
Euro-Par 2010 Workshops: Proceedings of the Third Workshop on UnConventional High Performance Computing (UCHPC 2010), volume 6586 of Lecture Notes in Computer Science, pages 365-372, Springer, 2010
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We present GPU-to-CPU callbacks, a new mechanism and abstraction for GPUs that offers them more independence in a heterogeneous computing environment. Specifically, we provide a method for GPUs to issue callback requests to the CPU. These requests serve as a tool for ease-of-use, future proofing of code, and new functionality. We classify the types of these requests into three categories: System calls (e.g. network and file I/O), device/host memory transfers, and CPU compute, and provide motivation as to why all are important. We show how to implement such a mechanism in CUDA using pinned system memory and discuss possible GPU-driver features to alleviate the need for polling, thus making callbacks more efficient with CPU usage and power consumption. We implement several examples demonstrating the use of callbacks for file I/O, network I/O, memory allocation, and debugging.
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