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Classical Mechanical Hard-Core Particles Simulated in a Rigid Enclosure using Multi-GPU Systems

D.P.Playne, K.A. Hawick
Computer Science, Institute for Information and Mathematical Sciences, Massey University, North Shore 102-904, Auckland, New Zealand
CSTN Computational Science Technical Note Series, Technical Report CSTN-139

@article{playne2012classical,

   title={Classical Mechanical Hard-Core Particles Simulated in a Rigid Enclosure using Multi-GPU Systems},

   author={Playne, DP and Hawick, KA},

   year={2012}

}

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Hard-core interacting particle methods are of increasing importance for simulations and game applications as well as a tool supporting animations. We develop a high accuracy numerical integration technique for managing hard-core colliding particles of various physical properties such as differing interaction species and hard-core radii using multiple Graphical Processing Unit (m-GPU) computing techniques. We report on the performance tradeoffs between communications and computations for various model parameters and for a range of individual GPU models and multiple-GPU combinations. We explore uses of the GPU Direct communications mechanisms between multiple GPUs accelerating the same CPU host and show that m-GPU multi-level parallelism is a powerful approach for complex N-Body simulations that will deploy well on commodity systems.
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