Posts
Oct, 13
Resource Elastic Virtualization for FPGAs using OpenCL
FPGAs are rising in popularity for acceleration in all kinds of systems. However, even in cloud environments, FPGA devices are typically still used exclusively by one application only. To overcome this, and as an approach to manage FPGA resources with OS functionality, this paper introduces the concept of resource elastic virtualization which allows shrinking and […]
Oct, 13
TVM: An Automated End-to-End Optimizing Compiler for Deep Learning
There is an increasing need to bring machine learning to a wide diversity of hardware devices. Current frameworks rely on vendor-specific operator libraries and optimize for a narrow range of server-class GPUs. Deploying workloads to new platforms – such as mobile phones, embedded devices, and accelerators (e.g., FPGAs, ASICs) – requires significant manual effort. We […]
Oct, 13
Towards Lattice Quantum Chromodynamics on FPGA devices
In this paper we describe a single-node, double precision FPGA implementation of the Conjugate Gradient algorithm in the context of Lattice Quantum Chromodynamics. As a benchmark of our proposal we invert numerically the Dirac-Wilson operator on a 4-dimensional grid on a Xilinx Zynq Ultrascale+ evaluation board. In our implementation we separate software/hardware parts in such […]
Oct, 13
Sparse Winograd Convolutional neural networks on small-scale systolic arrays
The reconfigurability, energy-efficiency, and massive parallelism on FPGAs make them one of the best choices for implementing efficient deep learning accelerators. However, state-of-art implementations seldom consider the balance between high throughput of computation power and the ability of the memory subsystem to support it. In this paper, we implement an accelerator on FPGA by combining […]
Oct, 13
Adaptive Partitioning for Iterated Sequences of Irregular OpenCL Kernels
OpenCL defines a common parallel programming language for all devices, although writing tasks adapted to the devices, managing communication and load-balancing issues are left to the programmer. We propose in this paper a static/dynamic approach for the execution of an iterated sequence of data-dependent kernels on a multi-device heterogeneous architecture. The method allows to automatically […]
Oct, 6
Live Migration for OpenCL FPGA Accelerators
FPGAs are currently being deployed at a large scale across data-centres for various applications because of their performance and power benefits. In particular, the cloud operators have started providing FPGAs as a Service. However, to completely integrate FPGAs in a data-centre environment like standard software systems, support for fault tolerance and task migration is essential. […]
Oct, 6
MyCaffe: A Complete C# Re-Write of Caffe with Reinforcement Learning
Over the past few years Caffe, from Berkeley AI Research, has gained a strong following in the deep learning community with over 15K forks on the github.com/BLVC/Caffe site. With its well organized, very modular C++ design it is easy to work with and very fast. However, in the world of Windows development, C# has helped […]
Oct, 6
Exascale Deep Learning for Climate Analytics
We extract pixel-level masks of extreme weather patterns using variants of Tiramisu and DeepLabv3+ neural networks. We describe improvements to the software frameworks, input pipeline, and the network training algorithms necessary to efficiently scale deep learning on the Piz Daint and Summit systems. The Tiramisu network scales to 5300 P100 GPUs with a sustained throughput […]
Oct, 6
HSTREAM: A directive-based language extension for heterogeneous stream computing
Big data streaming applications require utilization of heterogeneous parallel computing systems, which may comprise multiple multi-core CPUs and many-core accelerating devices such as NVIDIA GPUs and Intel Xeon Phis. Programming such systems require advanced knowledge of several hardware architectures and device-specific programming models, including OpenMP and CUDA. In this paper, we present HSTREAM, a compiler […]
Oct, 6
On Reinforcement Learning for Full-length Game of StarCraft
StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investigate a hierarchical reinforcement learning approach for StarCraft II. The hierarchy involves two levels of abstraction. One is the macro-action automatically extracted from expert’s trajectories, which reduces […]
Sep, 23
Evaluating Performance Portability of Accelerator Programming Models using SPEC ACCEL 1.2 Benchmarks
As heterogeneous architectures are becoming mainstream for HPC systems, application programmers are looking for programming model implementations that offer both performance and portability across platforms. Two directive-based programming models for accelerator programming that aim at doing this are OpenMP 4/4.5 and OpenACC. Many users want to know the difference between these two programming models, the […]
Sep, 23
Parallel LZ77 Decoding using a GPU
Data compression, as a process, aims to satisfy the modern world’s need for speed and efficiency by reducing the cost of storing and transmitting information. Over the past few years, there have been several attempts to improve the performance and reduce the execution times of older compression algorithms by adapting them to make use of […]