hgpu.org » nVidia Quadro FX 4000
Yunus Okmen
December 23, 2011 by hgpu
Sung-Soo Kim, Kyoung-Ill Kim, Jongho Won
Tags: Algorithms, Cloud, Computer science, DirectX, Games, HLSL, nVidia, nVidia GeForce GTX 480, nVidia Quadro FX 4000, Rendering
November 2, 2011 by hgpu
Recent source codes
RepoLaunch: Automating Build and Test Pipeline of Code Repositories on ANY Language and ANY Platform
RepoLaunch: Automating Build and Test Pipeline of Code Repositories on ANY Language and ANY Platform
* * *
Most viewed papers (last 30 days)
- DICE: Diffusion Large Language Models Excel at Generating CUDA Kernels
- Accelerating Scientific Research with Gemini: Case Studies and Common Techniques
- Deep Kernel Fusion for Transformers
- Improving HPC Code Generation Capability of LLMs via Online Reinforcement Learning with Real-Machine Benchmark Rewards
- SciDef: Automating Definition Extraction from Academic Literature with Large Language Models
- StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning
- Dr. Kernel: Reinforcement Learning Done Right for Triton Kernel Generations
- Inside VOLT: Designing an Open-Source GPU Compiler (Tool)
- Execution-Centric Characterization of FP8 Matrix Cores, Asynchronous Execution, and Structured Sparsity on AMD MI300A
- HetCCL: Accelerating LLM Training with Heterogeneous GPUs
* * *



