hgpu.org » nVidia Quadro FX 4000
Yunus Okmen
December 23, 2011 by hgpu
Sung-Soo Kim, Kyoung-Ill Kim, Jongho Won
Tags: Algorithms, Cloud, Computer science, DirectX, Games, HLSL, nVidia, nVidia GeForce GTX 480, nVidia Quadro FX 4000, Rendering
November 2, 2011 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- PTXBench: Benchmark and Adapt LLMs for GPU Kernel Optimization with Architecture-specific PTX
- Hand-Written PTX Tensor-Core GEMM Kernels: A Multi-Precision Study on NVIDIA L4
- Benchmarking Confidential Computing Performance on NVIDIA Blackwell GPUs
- RealisticTritonBench: A Benchmark for Triton-Kernel Generation in Real-World AI Frameworks
- Concurrency Response of Plain Global Loads on the NVIDIA H100
- Spec Sheets Are Not Kernels: An ISA- and Source-Level Audit of INT8 Availability on NVIDIA Blackwell Ultra
- Validation-Centric AI-Assisted GPU Porting of a 250,000+ Line Legacy Weather Simulation Code
- CAKE: Compiler-Agent Co-Design for Frontier Kernel Evolution
- A Contract-Grade Verifier for LLM-Generated GPU Kernels, and a Native Blackwell Backward for the Gated-Linear-Recurrence Family
- An HPC Approach to Accelerate Tensor Decompositions
* * *



