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Posts

May, 6

Mimetic Methods for Lagrangian Relaxation of Magnetic Fields

We present a new code that performs a relaxation of a magnetic field towards a force-free state (Beltrami field) using a Lagrangian numerical scheme. Beltrami fields are of interest for the dynamics of many technical and astrophysical plasmas as they are the lowest energy states that the magnetic field can reach. The numerical method strictly […]
May, 6

Multireduce and Multiscan on Modern GPUs

With the introduction of platforms like CUDA and OpenCL, the superior computing power of modern GPUs compared to CPUs is used more and more often to accelerate general purpose computations. Data parallel primitives like reduce, scan or sort can be used as simple, deterministic building blocks for parallel algorithms, hiding the complexity of the underlying […]
May, 5

Computer vision for continuous plankton monitoring

Plankton microorganisms constitute the base of the marine food web and play a great role in global atmospheric carbon dioxide drawdown. Moreover, being very sensitive to any environmental changes they allow noticing (and potentially counteracting) them faster than with any other means. As such they not only influence the fishery industry but are also frequently […]
May, 5

Non-separable 2D, 3D and 4D filtering with CUDA

We have presented solutions for fast non-separable floating point convolution in 2, 3 and 4 dimensions, using the CUDA programming language. We believe that these implementations will serve as a complement to the NPP library, which currently only supports 2D filters and images stored as integers. The shared memory implementation with loop unrolling is approximately […]
May, 5

Accelerating Mixed-Abstraction SystemC Models on Multi-Core CPUs and GPUs

Functional verification is a critical part in the hardware design process cycle, and it contributes for nearly two-thirds of the overall development time. With increasing complexity of hardware designs and shrinking time-to-market constraints, the time and resources spent on functional verification has increased considerably. To mitigate the increasing cost of functional verification, research and academia […]
May, 5

Assessing the Performance-Energy Balance of Graphics Processors for Spectral Unmixing

Remotely sensed hyperspectral imaging missions are often limited by onboard power restrictions while, simultaneously, require high computing power in order to address applications with relevant constraints in terms of processing times. In recent years, graphics processing units (GPUs) have emerged as a commodity computing platform suitable to meet real-time processing requirements in hyperspectral image processing. […]
May, 5

GPU-based Parallel Computing for Nonlinear Finite Element Deformation Analysis

Computer-based surgical simulation and non-rigid medical image registration in image-guided interventions are examples of applications that would benefit from real-time deformation simulation of soft tissues. The physics of deformation for biological soft-tissue is best described by nonlinear continuum mechanics-based models which then can be discretized by the Finite Element Method (FEM) for a numerical solution. […]
May, 3

Refresh Rate Modulation for Perceptually Optimized Computer Graphics

The application of human visual perception models to remove imperceptible components in a graphics system, has been proven effective in achieving significant computational speedup. Previous implementations of such techniques have focused on spatial level of detail reduction, which typically results in noticeable degradation of image quality. We introduce Refresh Rate Modulation (RRM), a novel perceptual […]
May, 3

GPU-accelerated ray-tracing for real-time treatment planning

Dose calculation methods in radiotherapy treatment planning require the radiological depth information of the voxels that represent the patient volume to correct for tissue inhomogeneities. This information is acquired by time consuming ray-tracing-based calculations. For treatment planning scenarios with changing geometries and real-time constraints this is a severe bottleneck. We implemented an algorithm for the […]
May, 3

Implementation of a PIC simulation using WebGL

This project’s aim is to find a WebGL based alternative to the Java implementation of OpenPixi, a Java-based Particle-in-Cell (PIC) simulation software, and to add a third dimension. For this purpose, an existing JavaScript library, three.js, was chosen. A handful of approaches are explored and the resulting prototypes are then compared in terms of speed, […]
May, 3

Coalition Structure Generation with the Graphics Processing Unit

Coalition Structure Generation-the problem of finding the optimal division of agents into coalitions-has received considerable attention in recent AI literature. The fastest exact algorithm to solve this problem is IDP-IP* [17], which is a hybrid of two previous algorithms, namely IDP and IP. Given this, it is desirable to speed up IDP as this will, […]
May, 3

A Performance Optimization Support Framework for GPU-based Traffic Simulations with Negotiating Agents

To realize a simulation which can handle hundreds of thousands of negotiating agents keeping their detailed behaviors, massive amount of computational power is required. Also having good programmability of agents’ codes to realize complex behaviors is essential to realize it. On deploying such negotiating agents on an agent simulation, it is important to be able […]

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