Posts
Jun, 5
Performance models for CPU-GPU data transfers
Many GPU applications perform data transfers to and from GPU memory at regular intervals. For example because the data does not fit into GPU memory or because of inter- node communication at the end of each time step. Overlapping GPU computation with CPU-GPU communication can reduce the costs of moving data. Several different techniques exist […]
Jun, 5
Real-time Model-based Articulated Object Pose Detection and Tracking with Variable Rigidity Constraints
We introduce a real-time system for recognizing and tracking the position and orientation of a large number of complex real-world objects, together with an articulated robotic manipulator operating upon them. The proposed system is fast, accurate and reliable and yet does not require precise camera calibration. The key to this high level of performance is […]
Jun, 5
GPU Accelerated Nature Inspired Methods for Modelling Large Scale Bi-Directional Pedestrian Movement
Pedestrian movement, although ubiquitous and well-studied, is still not that well under-stood due to the complicating nature of the embedded social dynamics. Interest among researchers in simulating the nature of pedestrian movement and interactions has grown significantly in part due to increased computational and visualization capabilities afforded by high power computing. Different approaches have been […]
Jun, 5
Mapping parallel programs to heterogeneous multi-core systems
Heterogeneous computer systems are ubiquitous in all areas of computing, from mobile to high-performance computing. They promise to deliver increased performance at lower energy cost than purely homogeneous, CPU-based systems. In recent years GPU-based heterogeneous systems have become increasingly popular. They combine a programmable GPU with a multi-core CPU. GPUs have become flexible enough to […]
Jun, 5
A Comparative Study of Game Tree Searching Methods
In this paper, a comprehensive survey on gaming tree searching methods that can use to find the best move in two players zero-sum computer games was introduced. The purpose of this paper is to discuss, compares and analyzes various sequential and parallel algorithms of gaming tree, including some enhancement for them. Furthermore, a number of […]
Jun, 5
Adventures in the microlensing cloud: large datasets, eResearch tools, and GPUs
As astronomy enters the petascale data era, astronomers are faced with new challenges relating to storage, access and management of data. A shift from the traditional approach of combining data and analysis at the desktop to the use of remote services, pushing the computation to the data, is now underway. In the field of cosmological […]
Jun, 4
3rd International Conference on Communication and Electronics Information, ICCEI 2015
Submission Deadline: 2014-08-25 Publication: All ICCEI 2015 papers will be published in the International Journal of Information and Electronics Engineering (ISSN: 2010-3719), and all papers will be indexed by Google Scholar, EBSCO, Electronic Journals Library, Engineering & Technology Digital Library, Crossref and ProQuest, DOAJ, Ei (INSPEC, IET). Call for Paper: Electronics and Communications Engineering Telecommunication […]
Jun, 4
7th International Conference on Computer and Automation Engineering, ICCAE 2015
Submission Deadline: 2014-08-20 Publication: All papers for the ICCAE 2015 will be published in Journal of Automation and Control Engineering (JOACE) (ISSN: 2301-3702) as one volume, and will be indexed by EI (INSPEC, IET), Ulrich’s Periodicals Directory, Google Scholar, EBSCO, Engineering & Technology Digital Library and Electronic Journals Digital Library. Topic: T1: Modern and Advanced […]
Jun, 3
Utilizing Graphics Processing Units for Rapid Facial Recognition Using Video Input
Facial recognition is an active research area that provides a real-time application of pattern recognition techniques. Input can be provided to recognition algorithms using both static images and video data. However, there are significant challenges to working with live streaming data as the recognition method needs to keep up with the frame rate of the […]
Jun, 3
Design Tools for Accelerating Development and Usage of Multi-Core Computing Platforms
Multicore computing technologies are critical to high performance embedded systems. Such technologies are advancing rapidly in terms of the diversity of available multicore platforms, and the scale and heterogeneity of computing resources available on multicore-equipped devices. However, development of high performance signal processing software for multicore computing platforms is a complex process. Due to this […]
Jun, 3
Revisiting Edge and Node Parallelism for Dynamic GPU Graph Analytics
Betweenness Centrality is a widely used graph analytic that has applications such as finding influential people in social networks, analyzing power grids, and studying protein interactions. However, its complexity makes its exact computation infeasible for large graphs of interest. Furthermore, networks tend to change over time, invalidating previously calculated results and encouraging new analyses regarding […]
Jun, 3
Visualization Tool for GPGPU Programming
The running times of some sequential programs could be greatly reduced by converting and running its parallelizable, time dominant code on a massively, parallel processor architecture. Example program application areas include: bioinformatics, molecular dynamics, video and image processing, signal and audio processing, medical imaging, and cryptography. A low cost, low power, parallel computing platform for […]