Posts
Sep, 17
Kokkos: Enabling performance portability across manycore architectures
The manycore revolution in computational hardware can be characterized by increasing thread counts, decreasing memory per thread, and architecture specific performance constraints for memory access patterns. High performance computing (HPC) on emerging manycore architectures requires codes to exploit every opportunity for thread-level parallelism and satisfy conflicting performance constraints. We developed the Kokkos C++ library to […]
Sep, 17
High Throughput Low Latency LDPC Decoding on GPU for SDR Systems
In this paper, we present a high throughput and low latency LDPC (low-density parity-check) decoder implementation on GPUs (graphics processing units). The existing GPU-based LDPC decoder implementations suffer from low throughput and long latency, which prevent them from being used in practical SDR (software-defined radio) systems. To overcome this problem, we present optimization techniques for […]
Sep, 17
Parallel Computing Methods For Particle Accelerator Design
We present methods for parallelizing the transport map construction for multi-core processors and for Graphics Processing Units (GPUs). We provide an efficient implementation of the transport map construction. We describe a method for multi-core processors using the OpenMP framework which brings performance improvement over the serial version of the map construction. We developed a novel […]
Sep, 17
A biomolecular electrostatics solver using Python, GPUs and boundary elements that can handle solvent-filled cavities and Stern layers
The continuum theory applied to bimolecular electrostatics leads to an implicit-solvent model governed by the Poisson-Boltzmann equation. Solvers relying on a boundary integral representation typically do not consider features like solvent-filled cavities or ion-exclusion (Stern) layers, due to the added difficulty of treating multiple boundary surfaces. This has hindered meaningful comparisons with volume-based methods, and […]
Sep, 16
Optimal Configuration of GPU Cache Memory to Maximize the Performance
GPU devices offer great performance when dealing with algorithms that require intense computational resources. A developer can configure the L1 cache memory of the latest GPU Kepler architecture with different cache size and cache set associativity, per Streaming Multiprocessors (SM). The performance of the computation intensive algorithms can be affected by these cache parameters. In […]
Sep, 16
Run-time Image and Video Resizing Using CUDA-enabled GPUs
A recently proposed approach, called seam carving, has been widely used for content-aware resizing of images and videos with little to no perceptible distortion. Unfortunately, for high-resolution videos and large images it is not computationally feasible to do the resizing in real-time using small-scale CPU systems. In this paper, we exploit highly parallel computational capabilities […]
Sep, 16
On the Performance and Energy-efficiency of Multi-core SIMD CPUs and CUDA-enabled GPUs
This paper explores the performance and energy efficiency of CUDA-enabled GPUs and multi-core SIMD CPUs using a set of kernels and full applications. Our implementations efficiently exploit both SIMD and thread-level parallelism on multi-core CPUs and the computational capabilities of CUDA-enabled GPUs. We discuss general optimization techniques for our CPU-only and CPU-GPU platforms. To fairly […]
Sep, 16
Hybrid Monte Carlo CT Simulation on GPU
Developing image reconstruction algorithms for diagnostic medical devices requires physically accurate and effective simulation tools. In this paper we present a hybrid Monte Carlo (MC) particle simulation method for Computed Tomography (CT) scanners. To meet the performance requirements, we combine several variance reduction techniques and tailor the algorithms for effective GPU execution. Variance reduction methods […]
Sep, 16
Faster Multiple Pattern Matching System on GPU based on Bit-Parallelism
In this paper, we propose fast string matching system using GPU for large scale string matching. The key of our proposed system is the use of bit-parallel pattern matching approach for compact NFA representation and fast simulation of NFA transition on GPU. In the experiments, we show the usefulness of our proposed pattern matching system.
Sep, 15
Performance analysis of SSE instructions in multi-core CPUs and GPU computing on FDTD scheme for solid and fluid vibration problems
In this work a unified treatment of solid and fluid vibration problems is developed by means of the Finite-Difference Time-Domain (FDTD). The scheme here proposed introduces a scaling factor in the velocity fields that improves the performance of the method and the vibration analysis in heterogenous media. In order to accurately reproduce the interaction of […]
Sep, 15
Algorithmic GPGPU Memory Optimization
The performance of General-Purpose computation on Graphics Processing Units (GPGPU) is heavily dependent on the memory access behavior. This sensitivity is due to a combination of the underlying Massively Parallel Processing (MPP) execution model present on GPUs and the lack of architectural support to handle irregular memory access patterns. Application performance can be significantly improved […]
Sep, 15
Expressed Sequence Tag Clustering using Commercial Gaming Hardware
In this dissertation we had the aim of utilizing GPU technology in order to optimize and improve on the problem of EST clustering. Extensive research on this cross-disciplinary approach was required before even considering such an approach. It was found that though this line of research has not received significant attention, there are significant gains […]