Posts
Jun, 28
Point-wise Adaptive Filtering for Fast Monte Carlo Noise Reduction
Monte Carlo based photorealistic image synthesis has proven to be one of the most flexible and powerful rendering techniques, but is plagued with undesirable artifacts known as Monte Carlo noise. We present an adaptive filtering method designed for Monte Carlo rendering systems that counteracts noise while respecting sharp features. The filter operates as a post-process […]
Jun, 27
The 28th IEEE International Parallel & Distributed Processing Symposium, IPDPS 2014
Authors are invited to submit manuscripts that present original unpublished research in all areas of parallel and distributed processing, including the development of experimental or commercial systems. Work focusing on emerging technologies is especially welcome. Topics of interest include, but are not limited to: Parallel and distributed algorithms, focusing on topics such as: numerical, combinatorial, […]
Jun, 26
Optimization procedures during parallelization of specialized software for fluid flow simulations
Modern fluid flow simulations can be extremely complex and computationally demanding. Using GPU devices (Graphics Processing Unit) they can execute up to several tens of times faster and simulations can be observed interactively. In this study the basic principles of GPU programming are applied to the implementation of lattice Boltzmann (LB) method. The software that […]
Jun, 26
Modeling of the behavior of 222 Rn progeny in diffusion chamber using CUDA
Parallel program has been developed for simulation of Radon progeny behavior in the diffusion chamber. The program executes on general purpose graphics processing unit based on CUDA platform. Algorithm of the sequential version based on Brownian motion and diffusion has been rewritten for parallel use. During development, special attention has been paid to instruction execution […]
Jun, 26
Large Scale Physical Modeling Sound Synthesis
Sound synthesis based on physical models of musical instruments is, ultimately, an exercise in numerical simulation. As such, for complex systems of the type seen in musical acoustics, simulation can be a computationally costly undertaking, particularly if simplifying hypotheses, such as those of traveling wave or mode decompositions are not employed. In this paper, large […]
Jun, 26
Using of New Possibilities of Fermi Architecture by Development of GPGPU Programs
Description of additional functions of hardware and software, which are presented in the structure of new architecture of FERMI graphic processors made by company NVIDIA, was given. Recommendations of their use within the realization of algorithms of scientific and technical calculations by means of the graphic processors were given. Application of the new possibilities of […]
Jun, 26
GPU-Accelerated Real-Time Visualization and Interaction for Coupled Fluid Dynamics
For real-time applications (dynamic data-driven applications systems like computer-assisted surgery, command and control, etc.), it is necessary to design fast or strongly-accelerated computational approaches. Reduced-order modeling (ROM) is a candidate methodology that summarizes all the parameter-dependent PDE solutions into an easy-to-compute condensed form. ROM usually requires an offline learning process that returns the essential components […]
Jun, 25
Room acoustics modelling using GPU-accelerated finite difference and finite volume methods on a face-centered cubic grid
In this paper, a room acoustics simulation using a finite difference approximation on a face-centered cubic (FCC) grid with finite volume impedance boundary conditions is presented. The finite difference scheme is accelerated on an Nvidia Tesla K20 graphics processing unit (GPU) using the CUDA programming language. A performance comparison is made between 27-point finite difference […]
Jun, 25
Differential Evolution with parallelised objective functions using CUDA
Differential Evolution (DE) algorithms can be used in various fields for problem solving where we need to find an optimal (or close to optimal) solution but we don’t have a clear, straightforward method to compute it. Unfortunately it can take a very long time to produce such a solution when implemented serially or even parallel […]
Jun, 25
String Algorithm on GPGPU
Since the last decade, the concept of general purpose computing on graphics processors was introduced and has since garnered significant adaptation in the engineering industry. The use of a Graphics Processing Unit (GPU) as a many-core processing architecture for the purpose of general-purpose computation yields performance improvement of several orders-of magnitude. One example in leveraging […]
Jun, 25
Parallelization of specialized fluid flow simulator based on lattice Boltzmann method on a multi GPU system
Computational demands of fluid flow simulations are high, with large computational resources required to perform the calculations and these applications have recently been accelerated with the help of GPU devices (Graphical Processing Units). Fluid flow simulation using discrete method called lattice Boltzmann (LB) has also been parallelized using GPU. In this paper a single-node multi-GPU […]
Jun, 25
P-HGRMS: A Parallel Hypergraph Based Root Mean Square Algorithm for Image Denoising
This paper presents a parallel Salt and Pepper (SP) noise removal algorithm in a grey level digital image based on the Hypergraph Based Root Mean Square (HGRMS) approach. HGRMS is generic algorithm for identifying noisy pixels in any digital image using a two level hierarchical serial approach. However, for SP noise removal, we reduce this […]