Posts
Oct, 30
Effective Parallelization of Non-bonded Interactions Kernel for Virtual Screening on GPUs
In this work we discuss the benefits of using massively parallel architectures for the optimization of Virtual Screening methods. We empirically demonstrate that GPUs are well suited architecture for the acceleration of non-bonded interaction kernels, obtaining up to a 260 times sustained speedup compared to its sequential counterpart version.
Oct, 30
Intermediate Language Extensions for Parallelism
An Intermediate Language (IL) specifies a program at a level of abstraction that includes precise semantics for state updates and control flow, but leaves unspecified the low-level software and hardware mechanisms that will be used to implement the semantics. Past ILs have followed the von Neumann execution model by making sequential execution the default, and […]
Oct, 30
High-Level Synthesis for FPGAs: From Prototyping to Deployment
Escalating system-on-chip design complexity is pushing the design community to raise the level of abstraction beyond register transfer level. Despite the unsuccessful adoptions of early generations of commercial high-level synthesis (HLS) systems, we believe that the tipping point for transitioning to HLS msystem-on-chip design complexityethodology is happening now, especially for field-programmable gate array (FPGA) designs. […]
Oct, 30
Exploring Many-Core Design Templates for FPGAs and ASICs
We present a highly productive approach to hardware design based on a many-coremicroarchitectural template used to implement compute-bound applications expressed in a high-level data-parallel language such as OpenCL. The template is customized on a per-application basis via a range of high-level parameters such as the interconnect topology or processing element architecture. The key benefits of […]
Oct, 30
Improving Energy Efficiency of GPU based General-Purpose Scientific Computing through Automated Selection of Near Optimal Configurations
Modern GPUs have been rapidly and increasingly used as a powerful engine for a variety of general-purpose computing applications due to their enormous parallelism and throughput capabilities. However, GPU power consumption still remains high since more and more transistors are integrated into its chip. Until now, how to increase and optimize energy efficiency (e.g., performance-per-Watt […]
Oct, 30
Leveraging Binary Translation for Heterogeneous Profiling
Heterogeneous systems, such as those including a graphics processor for general computation, are becoming increasingly common. While this increases the potential computing power that can be leveraged, it also increases the complexity of the system. This in turn increases the complexity of understanding behavior of the system, which is important when developing new software as […]
Oct, 30
GPU Computations in Heterogeneous Grid Environments
This thesis describes how the performance of job management systems on heterogeneous computing grids can be increased with Graphics Processing Units (GPU). The focus lies on describing what is required to extend the grid to support the Open Computing Language (OpenCL) and how an OpenCL application can be implemented for the heterogeneous grid. Additionally, already […]
Oct, 30
Dynamic Scheduling of Parallel Code for Heterogeneous Systems
A typical consumer desktop computer has a multi-core CPU with at least two and possibly up to eight processing elements over four processors, and a multi-core GPU with up to 512 processing elements. Both the CPU and the GPU are capable of running parallel code, and this project demonstrates a method for dynamically deciding whether […]
Oct, 30
Development and evaluation of a GPU-optimized N-body term for the simulation of biomolecules
Advancements in massively parallel sampling of the conformational space of biomolecules enables, for example, protein structure prediction, in-silico drug development and cell signaling. Despite the existence of highly distributed protein simulation architectures like POEM@HOME, there was no abundant computational resource both strong and serial strength and in parallel sampling. In this study we investigate the […]
Oct, 30
CPU and GPU Co-processing for Sound
When using voice communications, one of the problematic phenomena that can occur, is participants hearing an echo of their own voice. Acoustic echo cancellation (AEC) is used to remove this echo, but can be computationally demanding.The recent OpenCL standard allows high-level programs to be run on both multi-core CPUs, as well as Graphics Processing Units […]
Oct, 29
Jit4OpenCL: a compiler from Python to OpenCL
Heterogeneous computing platforms that use GPUs and CPUs in tandem for computation have become an important choice to build low-cost high-performance computing platforms. The computing ability of modern GPUs surpasses that of CPUs can offer for certain classes of applications. GPUs can deliver several Tera-Flops in peak performance. However, programmers must adopt a more complicated […]
Oct, 29
GPU based particle system
GPGPU (General purpose computing on graphics processing unit) is quite common in today’s modern computer games when doing heavy simulation calculations like game physics or particle systems. GPU programming is not only used in games but also in scientific research when doing heavy calculations on molecular structures and protein folding etc. The reason why you […]