4673

Posts

Jun, 29

High accuracy electron beam model development: MICHELLE eBEAM

Modeling low current electron beams with high accuracy presents a number of novel challenges to existing simulation tools. For applications that use currents of the order of microamperes, such as electron beam lithography, nanolithography, electron microscopy and quality inspection, it is necessary to simulate ensembles of individual electrons to account correctly for the statistical effects […]
Jun, 29

Elastic stream cloud (ESC): A stream-oriented cloud computing platform for Rich Internet Application

Recently, a number of cloud computing paradigms have been proposed. The new term of cloud computing is not a new concept, is a long-held dream of computing as a utility [1]. From the view of datacenters, the common understanding of the cloud computing concept is Software as a Service (SaaS), utility computing and application virtualization. […]
Jun, 29

Hardware accelerated symmetric condensed node TLM procedure for NVIDIA graphics processing units

Recent advances in graphics computing technology has brought highly parallel processing power to personal computers. This paper reports a hardware-accelerated symmetrical condensed node TLM procedure for the NVIDIA graphics processing units. The procedure has been tested on three NVIDIA processors, from laptop graphics card to workstation graphics processors.
Jun, 29

GPUMP: A Multiple-Precision Integer Library for GPUs

Multiple-precision integer operations are key components of many security applications; but unfortunately they are computationally expensive on contemporary CPUs. In this paper, we present our design and implementation of a multiple-precision integer library for GPUs which is implemented by CUDA. We report our experimental results which show that a significant speedup can be achieved by […]
Jun, 29

Caustics Mapping: An Image-Space Technique for Real-Time Caustics

In this paper, we present a simple and practical technique for real-time rendering of caustics from reflective and refractive objects. Our algorithm, conceptually similar to shadow mapping, consists of two main parts: creation of a caustic map texture, and utilization of the map to render caustics onto nonshiny surfaces. Our approach avoids performing any expensive […]
Jun, 29

An introductory tour of interactive rendering

Given the depth and breadth of the field of interactive rendering, an article summarizing all the significant algorithms and hardware developments in the past few years would become a long yet shallow litany of taxonomies and terms. Instead, the author uses a selection of topics from various areas to illustrate this central theme: the influence […]
Jun, 29

GPU-Based Heuristic Solver for Linear Sum Assignment Problems Under Real-time Constraints

In this paper we modify a fast heuristic solver for the Linear Sum Assignment Problem (LSAP) for use on Graphical Processing Units (GPUs). The motivating scenario is an industrial application for P2P live streaming that is moderated by a central node which is periodically solving LSAP instances for assigning peers to one another. The central […]
Jun, 29

QCD simulations with staggered fermions on GPUs

We report on our implementation of the RHMC algorithm for the simulation of lattice QCD with two staggered flavors on Graphics Processing Units, using the NVIDIA CUDA programming language. The main feature of our code is that the GPU is not used just as an accelerator, but instead the whole Molecular Dynamics trajectory is performed […]
Jun, 28

Edge Stream Oriented LDPC Decoding

Low-Density Parity-Check (LDPC) codes are among the best error correcting codes known and have been adopted by data transmission standards, such as DVB-S2 or WiMax. They are based on binary sparse parity check matrices and usually represented by Tanner graphs. LDPC decoders require very intensive message-passing algorithms, also known as belief propagation. This paper proposes […]
Jun, 28

Real-time Geometric Calibration on graphics processing unit with CUDA

Geometric Calibration of digital camera and video is useful for experimental work, such as video surveillance, virtual endoscope etc. High-performance computing holds the key to making biologically relevant calculations tractable without compromise. In this paper we present a new approach to high performance GC algorithm on graphics processing units. Using modern graphics processing units for […]
Jun, 28

Spring-Bead Animation of Viscoelastic Materials

In this article, we present a particle-based animation method for viscoelastic materials. All polymeric materials, such as proteins, fats, and plastics, have viscoelastic characteristics. Such materials are composed of intertwined polymer chains, which we modeled in the proposed simulation method as particle chains connected by a spring force based on Rouse’s spring-bead model. We modified […]
Jun, 28

A Hyperelastic Finite-Element Model of Human Skin for Interactive Real-Time Surgical Simulation

A finite-element (FE) model of human skin is proposed for future use in an interactive real-time surgical simulation to teach surgeons procedures, such as facial reconstruction using skin-flap repair. For this procedure, skin is cut into flaps that are stretched to cover openings in the face. Thus, the model must recreate the visual, haptic, and […]

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us: