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Posts

Feb, 26

Efficient GPU-Accelerated Elastic Image Registration

Elastic intra-patient registration can be used to correct for local motion within biomedical images. The application of elastic registration during interventional treatment is seriously hampered by its considerable computation time. The Graphics Processing Units (GPU) can be used to accelerate the calculation of such elastic registrations, without changing the basic registration algorithm. This article discusses […]
Feb, 26

A Watermarking Co-Processor for New Generation Graphics Processing Units

Recent growth of high speed Internet and high resolution imaging has enabled electronic storage and transfer of digital multimedia contents without resorting to the loss of quality. In order to protect the illegal reproduction of the digital multimedia elements, many researchers have suggested digital watermarking as a feasible solution. Like other signal and image processing […]
Feb, 26

Handbook of open source tools

Handbook of Open Source Tools introduces a comprehensive collection of advanced open source tools useful in developing software applications. The book contains information on more than 200 open-source tools which include software construction utilities for compilers, virtual-machines, database, graphics, high-performance computing, OpenGL, geometry, algebra, graph theory, GUIs and more. Special highlights for software construction utilities […]
Feb, 26

Real-time blood flow visualization using the graphics processing unit

Laser speckle imaging (LSI) is a technique in which coherent light incident on a surface produces a reflected speckle pattern that is related to the underlying movement of optical scatterers, such as red blood cells, indicating blood flow. Image-processing algorithms can be applied to produce speckle flow index (SFI) maps of relative blood flow. We […]
Feb, 25

Porous Rock Simulations and Lattice Boltzmann on GPUs

Investigating how fluids flow inside the complicated geometries of porous rocks is an important problem in the petroleum industry. The lattice Boltzmann method (LBM) can be used to calculate porous rockst’ permeability. In this paper, we show how to implement this method ef?ciently on modern GPUs. Both a sequential CPU implementation and a parallelized GPU […]
Feb, 25

Towards real time 2D to 3D registration for ultrasound-guided endoscopic and laparoscopic procedures

PURPOSE: A method to register endoscopic and laparoscopic ultrasound (US) images in real time with pre-operative computed tomography (CT) data sets has been developed with the goal of improving diagnosis, biopsy guidance, and surgical interventions in the abdomen. METHODS: The technique, which has the potential to operate in real time, is based on a new […]
Feb, 25

GPU Surface Flow Simulation and Multiresolution Animation in Digital Terrain Models

In this work, we focus on surface flow animation in a digital terrain model (DTM) for computer graphics applications. In this context, we propose the combination of an efficient fluid model, that does not require solution of complicated equations, with a multiresolution approach for visualization. Firstly, we describe a GPU implementation of a fluid model […]
Feb, 25

HexServer: an FFT-based protein docking server powered by graphics processors

HexServer (http://hexserver.loria.fr/) is the first Fourier transform (FFT)-based protein docking server to be powered by graphics processors. Using two graphics processors simultaneously, a typical 6D docking run takes ~15 s, which is up to two orders of magnitude faster than conventional FFT-based docking approaches using comparable resolution and scoring functions. The server requires two protein […]
Feb, 25

Interactive multiple anisotropic scattering in clouds

We propose an algorithm for the real time realistic simulation of multiple anisotropic scattering of light in a volume. Contrary to previous real-time methods we account for all kinds of light paths through the medium and preserve their anisotropic behavior. Our approach consists of estimating the energy transport from the illuminated cloud surface to the […]
Feb, 25

Pyramid Methods in GPU-Based Image Processing

There are numerous applications and variants of pyramid methods in digital image processing. Many of them feature a linear time complexity in the number of pixels; thus, they are particularly well suited for real-time image processing. In this work, we show that modern GPUs allow us to implement pyramid methods based on bilinear texture interpolation […]
Feb, 25

Parallel Image Processing Based on CUDA

CUDA (compute unified device architecture) is a novel technology of general-purpose computing on the GPU, which makes users develop general GPU (graphics processing unit) programs easily. This paper analyzes the distinct features of CUDA GPU, summarizes the general program mode of CUDA. Furthermore, we implement several classical image processing algorithms by CUDA, such as histogram […]
Feb, 25

SU(2) Lattice Gauge Theory Simulations on Fermi GPUs

In this work we explore the performance of CUDA in quenched lattice SU(2) simulations. CUDA, NVIDIA Compute Unified Device Architecture, is a hardware and software architecture developed by NVIDIA for computing on the GPU. We present an analysis and performance comparison between the GPU and CPU in single and double precision. Analyses with multiple GPUs […]

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