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Posts

Oct, 28

Radial Basis Function Networks GPU-Based Implementation

Neural networks (NNs) have been used in several areas, showing their potential but also their limitations. One of the main limitations is the long time required for the training process; this is not useful in the case of a fast training process being required to respond to changes in the application domain. A possible way […]
Oct, 28

Adapting a message-driven parallel application to GPU-accelerated clusters

Graphics processing units (GPUs) have become an attractive option for accelerating scientific computations as a result of advances in the performance and flexibility of GPU hardware, and due to the availability of GPU software development tools targeting general purpose and scientific computation. However, effective use of GPUs in clusters presents a number of application development […]
Oct, 28

GIST: an interactive, GPU-based level set segmentation tool for 3D medical images

While level sets have demonstrated a great potential for 3D medical image segmentation, their usefulness has been limited by two problems. First, 3D level sets are relatively slow to compute. Second, their formulation usually entails several free parameters which can be very difficult to correctly tune for specific applications. The second problem is compounded by […]
Oct, 28

Advanced illumination techniques for GPU volume raycasting

Volume raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical simulation. Thanks to their flexibility, experts agree that GPU-based raycasting is the state-of-the art technique for interactive volume rendering. It will most likely replace existing […]
Oct, 28

GPU-Based Monte-Carlo Volume Raycasting

This paper presents a practical, high-quality, hardware-accelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the application of stochastic raytracing techniques for volume rendering and provide a fast GPU-based prototype implementation. In addition, we propose a simple phenomenological scattering model, closely related to the Phong illumination model that many artists are […]
Oct, 28

Parallel Algorithm for GPU Processing; for use in High Speed Machine Vision Sensing of Cotton Lint Trash

One of the main hurdles standing in the way of optimal cleaning of cotton lint isthe lack of sensing systems that can react fast enough to provide the control system withreal-time information as to the level of trash contamination of the cotton lint. This researchexamines the use of programmable graphic processing units (GPU) as an […]
Oct, 28

GPU support for batch oriented workloads

This paper explores the ability to use graphics processing units (GPUs) as co-processors to harness the inherent parallelism of batch operations in systems that require high performance. To this end we have chosen bloom filters (space-efficient data structures that support the probabilistic representation of set membership) as the queries these data structures support are often […]
Oct, 28

The gputools package enables GPU computing in R

Motivation: By default, the R statistical environment does not make use of parallelism. Researchers may resort to expensive solutions such as cluster hardware for large analysis tasks. Graphics processing units (GPUs) provide an inexpensive and computationally powerful alternative. Using R and the CUDA toolkit from Nvidia, we have implemented several functions commonly used in microarray […]
Oct, 28

Accelerating Large Graph Algorithms on the GPU Using CUDA

Large graphs involving millions of vertices are common in many practical applications and are challenging to process. Practical-time implementations using high-end computers are reported but are accessible only to a few. Graphics Processing Units (GPUs) of today have high computation power and low price. They have a restrictive programming model and are tricky to use. […]
Oct, 28

Implementing Decision Trees and Forests on a GPU

We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object recognition. Our strategy for evaluation involves mapping the data structure describing a decision forest to a 2D texture array. We navigate through the […]
Oct, 28

Adaptive Mesh Fluid Simulations on GPU

We describe an implementation of compressible inviscid fluid solvers with block-structured adaptive mesh refinement on Graphics Processing Units using NVIDIA’s CUDA. We show that a class of high resolution shock capturing schemes can be mapped naturally on this architecture. Using the method of lines approach with the second order total variation diminishing Runge-Kutta time integration […]
Oct, 28

Stochastic DT-MRI Connectivity Mapping on the GPU

We present a method for stochastic fiber tract mapping from diffusion tensor MRI (DT-MRI) implemented on graphics hardware. From the simulated fibers we compute a connectivity map that gives an indication of the probability that two points in the dataset are connected by a neuronal fiber path. A Bayesian formulation of the fiber model is […]
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